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NPC Generator

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Advanced [show]


Fenriz Power, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy dark red stubble. He wears skinny pants and wears a green and brown robe with the hood down. He has a hunchback. His dark red hair is still thick. His eyes are red and he is always smoking a pipe.

Personality: Fenriz is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Fenriz was born the youngest of three triplets. His first spouse was a Tailor, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Extrovert, Logical. Flaws: Ugly, Addict. Bonds: Family. Occupation: Interpreter

Voice: Prounounces S like Z

Attributes [hide]

Fenriz Power, Male Tiefling Ranger 13
Medium (6'1") Tiefling, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 100 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)11 (+0) 13 (+1)10 (+0)
Skills Medicine +5, Nature +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korfel Othronus, Male Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His long silver hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform During his travels, Korfel and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Korfel discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Korfel fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Slave. Occupation: Apothecary

Voice: Sensual and smooth

Attributes [hide]

Korfel Othronus, Male Elf Fighter 6
Medium (5'4") Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Arcana +5, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 50 pp. Aquamarine (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Elizabeth Huxley, Female Human [Permalink]

Personal [hide]

Description: She likes to wear grey tank tops with brown skirt. She is bristling with hidden weapons, mostly quarterstaffs and glaives. She wears a colorful flower in her silver hair. She wears a mask on her face.

Personality: Aggressive, abrasive, and angry, Elizabeth embodies much of what other species detest in the Humans. She misses her home and complains about the freezing weather, even in summer.

History: She was born in a small desert village. Over the years she perfected her riding and shooting skills. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Flaws: Antagonistic. Bonds: Criminal record, Attractive, Immigrant, Nature. Occupation: Priest

Voice: Mumbles to self between sentences

Attributes [hide]

Elizabeth Huxley, Female Human Barbarian 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 12 (+1)17 (+3) 16 (+3)16 (+3)
Skills History +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Auran, Ignan, Elven
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Arara Simmons, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a fancy violet dress. She keeps her long silver hair kept up in a rat tail. Her fair skin shows little sign of her aristocratic breeding.

Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. She is harsh and unforgiving.

History: Born in the north to a Bricklayer, Arara learned a great deal about her mother's area of expertise. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has set out to sabotage the competition.

Motivation: Balancing her hectic life and new Bricklayer responsibilities is difficult; and she wants to meet her childhood hero

Flaws: Racist, Antagonistic. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Arara Simmons, Female Half-Elf Expert 4
Medium (4'11") Half-Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 6 (-2)14 (+2) 16 (+3)10 (+0)
Skills Insight +5, Investigation +4
Senses Passive Perception 13
Languages Common, Elven, Orc, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Akra Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: This eastern woman is renowned for her bright green dresses and hats. Her clothes are grease stained in places. Her white crest is still thick. Her gold eyes dart from person to person to random spaces in the air.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is afraid of women and trembles around them

History: She was born in the east. There was a wharf not far from home where she often wandered off to fish. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk

Ideals: Passionate. Flaws: Shy. Bonds: Poor, Immigrant, Nature, Adventurer. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Akra Chumbyxirinnish, Female Dragonborn Ranger 6
Medium (6'5") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Deception +5, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 5000 sp. Black pearl (1200 gp). Jet (50 gp). Deep green spinel (50 gp). Deep green spinel (50 gp).


Social Check DCs


Qemuel Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long black hair is drawn into a two foot long braid. His skin is flawless and his white eyes scan people very quickly.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he uses money and sex appeal to get what he needs

Flaws: Greedy, Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Qemuel Nowhere, Male Tiefling Monk 9
Medium (6'4") Tiefling, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Arcana +4, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1800 gp.


Social Check DCs


Kûga Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is well dressed, but even with his fine clothing he looks run-down. His moppish silver hair is in a traditional bowl cut. His eyes are likewise amber.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Kûga was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and obtaining odd cultural halfling artifacts is his passion

Ideals: Justice. Bonds: Adventurer, Job, Rich, Family. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Kûga Abram, Male Half-Orc Ranger 6
Medium (6'6") Half-Orc, True Neutral (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Arcana +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Goblin, Gnome
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he dresses in brown turtlenecks beneath a yellow coat with brown slacks. He wears his hair in dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Orsik grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Orsik. He has gone from town to town working and never settling down anywhere, but has fallen for a local Server. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has comitted a past crime that haunts him to this day; and an old rival family wants him found

Flaws: Fearful. Bonds: Attractive, Criminal record, Has a crush, Family. Occupation: Masseuse

Voice: Soothing and warm

Attributes [hide]

Orsik Lutgehr, Male Dwarf Warlock 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)11 (+0) 17 (+3)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 90 gp.


Social Check DCs


Elegant Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing the road beaten gear of a warrior. His cinnamon fur is braided into rings. His green unseeing eyes seem to look past you.

Personality: He exudes charisma. He is a tour de force of persuasion. He cannot resist a sob story and will often dote over anyone who has one.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a soldier and died while he was still young. Elegant was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Slave, Military. Occupation: Miner

Voice: Old thin voice

Attributes [hide]

Elegant Candle, Male Tabaxi Wizard 6
Medium (6'0") Tabaxi, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)17 (+3) 10 (+0)15 (+2)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443320000

Possessions: 1 Minor magic item.


Social Check DCs

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