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NPC Generator

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Advanced [show]


Adran Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin violet vertical stripes and grey pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His red hair is cut jaggedly and amateurishly. His ears are large.

Personality: Adran is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adran took refuge in the large cave and found the beat up warhammer and armor he uses now. After a long history of fighting, Adran and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Extrovert. Flaws: Ugly, Forgetful, Antagonistic. Bonds: Nature. Occupation: Layabout

Voice: Sounds elderly

Attributes [hide]

Adran Suithrasas, Male Elf Cleric 1
Medium (5'2") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs


Erky Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear tan pants and tee shirts. He wears a colorful flower in his black hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered dancing. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Joker, Artistic. Bonds: Attractive, Military, Rich. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Erky Silverthread, Male Gnome Aristocrat 4
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)11 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Three Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a pastel shirt with thin blue vertical stripes and grey pants. His long brown fur is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Three wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.

History: Born in the east his family was never financially stable. Three liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying brother.

Motivation: Wants to have a good time and be beloved.

Ideals: Disciplined, Gifted. Flaws: Insane. Bonds: Poor, Nature. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Three Fang, Male Tabaxi Bard 13
Medium (5'8") Tabaxi, Lawful Evil (CR 13)
Armor Class 12
Hit Points 63 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 15 (+2)13 (+1)
Skills Animal Handling +6, Stealth +6
Senses Passive Perception 12
Languages Common, Aquan, Undercommon, Celestial
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 4000 gp. Malachite (13 gp). Deep green spinel (90 gp). Violet garnet (700 gp). Obsidian (13 gp). Blue sapphire (1400 gp). Lapis lazuli (13 gp). Red-brown spinel (90 gp). Violet garnet (700 gp).


Social Check DCs


Avice Lincoln, Female Human [Permalink]

Personal [hide]

Description: She wears professional attire. She has moderate length red hair. Her fierce amber eyes like to dwell on things.

Personality: Her tongue was cut out and she uses sign language. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. A freak accident while working with her Slave Trader father left her crippled. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends.

Ideals: Logical, Artistic. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Avice Lincoln, Female Human Warlock 11
Medium (6'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 98 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)15 (+2) 14 (+2)15 (+2)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Giant, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433333

Possessions: 2200 gp. A roughly beaten golden orb (150 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Gold and topaz bottle stopper cork (500 gp). Embroidered and bejeweled glove (4000 gp).


Social Check DCs


Torinn Gygazzylyshrift, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His crest is bronze and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: Stoic and calm, he prefers to meditate than take action. He plays an instrument quite well.

History: He was raised in a island tribe. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Disciplined, Artistic, Impeccable. Bonds: Poor, Nature. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Torinn Gygazzylyshrift, Male Dragonborn Rogue 6
Medium (6'2") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 43 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)11 (+0) 13 (+1)14 (+2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 3000 sp. Golden yellow topaz (900 gp).


Social Check DCs


Dûgza Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears light armors faded through time and improper care. His blonde hair has been sun bleached extensively. His fierce violet eyes like to dwell on things.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Bricklayer father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Justice, Fighting. Flaws: Disease. Occupation: Architect

Voice: French accent

Attributes [hide]

Dûgza Bristol, Male Half-Orc Paladin 11
Medium (6'3") Half-Orc, Neutral Evil (CR 11)
Armor Class 9
Hit Points 60 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)8 (-1) 9 (-1)7 (-2) 11 (+0)11 (+0)
Skills Investigation +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +9 / 3d8+5, Ranged +3 / 3d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 300 pp. White opal (1500 gp). Coral (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, white cloak. His white hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ozyman was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Ozyman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Poor. Occupation: Ruler

Voice: Speaks through clenched teeth

Attributes [hide]

Ozyman Wiseacre, Male Halfling Commoner 16
Small (3'1") Halfling, Chaotic Good (CR 16)
Armor Class 12
Hit Points 107 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)15 (+2) 12 (+1)14 (+2)
Skills Intimidation +7, Nature +7
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1

Possessions: 7000 gp. Lapis lazuli (10 gp). Blue quartz (10 gp). Violet garnet (500 gp). Bloodstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears yellow trousers with brown and violet striped suspenders. He wears various colorful collared shirts. His brown hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered

History: He was born in a small forest village. He made a point of taking high paying jobs and getting most of it up front. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Logical, Athletic. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Frederick Teinithra, Male Half-Elf Barbarian 2
Medium (4'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 120 gp.


Social Check DCs


Adrie Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Her hair is long and blonde with streaks of red, and is pulled back with small yellow clips. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Justice, Fighting, Gifted. Bonds: Attractive, Nature. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adrie Tiltathana, Female Half-Elf Rogue 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 19 (+4)16 (+3) 14 (+2)11 (+0)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Aquan, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 80 pp.


Social Check DCs

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