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NPC Generator

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Advanced [show]


Flask Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'11" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right hand appears badly burned and disfigured. His small hat is riddled with cuts and holes. His blue unseeing eyes seem to look past you.

Personality: Flask is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. During his travels, Flask and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Flask discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Flask fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Miller

Voice: Smooth and feminine

Attributes [hide]

Flask Blossom, Male Tabaxi Warlock 4
Medium (5'11") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 8 (-1)18 (+4)
Skills History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. Star rose quartz (70 gp). Red-brown spinel (160 gp). Obsidian (13 gp). 1 Minor magic item.


Social Check DCs


Korfel Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a Stetson hat to cover his moderate length brown hair. His face is scarred and worn.

Personality: Eccentric and domineering, Korfel will drive conversation. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised by priests from a young age. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Korfel Galanodel, Male Elf Rogue 13
Medium (5'5") Elf, Lawful Neutral (CR 13)
Armor Class 9
Hit Points 36 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)9 (-1) 17 (+3)13 (+1)
Skills Deception +5, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +3 / 4d4-1, Grapple +2

Possessions: 4000 gp. Aquamarine (1200 gp). Hematite (16 gp). Rhodochrosite (16 gp). Tiger eye turquoise (16 gp). Moss agate (16 gp). Golden pearl (60 gp). 1 Medium magic item.


Social Check DCs


Rosamund Southey, Female Human [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and black skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She carries a battered flail and tarnished shortspear as well. Her hair is short and golden. Her eyes, though not visible through her cowl, are green.

Personality: She is a Fisher first and foremost. She believes firmly that knowledge should be universal. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Rosamund was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. At a young age her mother died while driving off some brigands. Her father being the stubborn sort decided to stay and helped train her in shortspear use. Days after completing her studies, news broke out that her hometown was attacked by brigands. Rosamund was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Fighting, Gifted. Bonds: Job, Poor, Enemies. Occupation: Fisher

Voice: Sighs a lot, exhausted

Attributes [hide]

Rosamund Southey, Female Human Commoner 9
Medium (4'8") Human, True Neutral (CR 9)
Armor Class 11
Hit Points 43 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 13 (+1)17 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Markosian Bitter, Female Tiefling [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears a green cloak and cross-gartered brown stockings, and a wedding ring on her left hand. She has red hair. Her eyes are likewise white.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born several months after her mother was called into army service. A gifted student she started as a Healer, but she got bored and became a Mason. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Athletic, Philantrophist. Bonds: In love, Military, Job. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

Markosian Bitter, Female Tiefling Warlock 2
Medium (4'11") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: Just what you see.


Social Check DCs


Damien Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: An older man who is wearing a tight white one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His hair, while still mostly white, has prominent grey streaks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Addict, Hedonist, Insane. Bonds: Job. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Damien Whispermouse, Male Halfling Monk 8
Small (3'2") Halfling, Lawful Good (CR 8)
Armor Class 13
Hit Points 63 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 15 (+2)6 (-2) 14 (+2)14 (+2)
Skills History +1, Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Azurite (7 gp). Smoky quartz (80 gp). Blue quartz (7 gp). Aquamarine (1600 gp).


Social Check DCs


Raymond England, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. He keeps his golden hair in a pixie cut. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable; and he's repulsed by the pc

Flaws: Sensitive, Antagonistic. Bonds: Attractive, Poor. Occupation: Baker

Voice: Soft and melodious

Attributes [hide]

Raymond England, Male Human Adept 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)7 (-2) 8 (-1)10 (+0)
Skills Arcana +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp).


Social Check DCs


Bryseis Trust, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is wearing a tight green one piece outfit complete with pants, hood, and a cape. She is muscular with a powerful set of arms. Her red hair is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she feels that her past leaves her morally obligated to help

Ideals: Joker. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature. Occupation: Cook

Voice: Jamaican accent

Attributes [hide]

Bryseis Trust, Female Tiefling Ranger 4
Medium (5'0") Tiefling, True Neutral (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)10 (+0) 7 (-2)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 26000 sp. Black pearl (300 gp). Eye agate (4 gp). Lapis lazuli (4 gp). Rock crystal (70 gp).


Social Check DCs


Theirastra Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is wearing a long, violet cloak. Her brown hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a small toy that she constantly fidgets with.

History: She was born to a criminal king-pin and mafia family She moved out west to avoid the crime she committed. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She feels kind of lost in life; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Antagonistic, Addict, Depressed. Bonds: Criminal record, In love. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Theirastra Ariessus, Female Half-Elf Adept 4
Medium (5'8") Half-Elf, Neutral Evil (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp.


Social Check DCs


Arnold Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His chestnut hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Arnold lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Arnold was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and marry his sister to traveling adventurers

Flaws: Shy, Depressed. Bonds: Poor, Military, Family. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Beitz, Male Half-Elf Fighter 1
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 150 gp. Silver pearl (140 gp).


Social Check DCs

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