Ozyman Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man is wearing the road beaten gear of a warrior and is in decent physical shape. His brown hair is still thick. His eyes, though not visible through his cowl, are violet.
Personality: He likes to make people angry or surprised. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Ozyman was born in the east. At a young age he loved to build and create. Through the years after Ozyman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Ozyman's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Guard.
Motivation: To clean up the streets; and sabotage a competitor
Ideals: Fighting, Persistence. Flaws: Antagonistic, Impulsive. Bonds: Job, Guardian. Occupation: Guard
Voice: Sleepy voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 16
Hit Points 18 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 20 (+5) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Goblin
Attacks Melee +1 / 2d6-2, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: Freshwater pearl (11 gp). Deep blue spinel (1100 gp). Hematite (11 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rimmon Art, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'9" southern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His purple hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He dislikes all the random violence that takes place in the south. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a need for knowledge about a nearby landmark
Ideals: Pacifist, Extrovert. Flaws: Insomniac, Greedy. Bonds: Criminal record, Adventurer. Occupation: Dilettante
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 7 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +5
Possessions: 400 gp. 1 Minor magic item.
Gimurt Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His white hair is slicked back into a classic pompadour. His eyes are amber and he is always smoking a pipe.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.
History: Gimurt was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Disciplined. Bonds: Adventurer, Poor, Slave. Occupation: Slave Trader
Voice: Thin and wheezing
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 2000 sp.
Everard Ridley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His black hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Everard will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Everard was born on a far southern forest where he grew up under the tutelage of his father, an expert Brewer. He was granted arcane powers by his dying brother.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Extrovert, Joker, Gifted. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 20 pp. Onyx (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Kansif Upton, Female Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned female wears a black shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. She is tall, broad shouldered and powerfully built. Her hair is black and curly. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not trust anyone and sleeps with one eye open.
History: She was born to loving parents in a slum to the south. She went to a religious school and was inspired by the priests there in charitable deeds. She got away from her former life and has fallen to alcoholism.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Flaws: Addict, Terse, Insomniac. Bonds: Poor, Religious. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Goblin, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp.
Dreali Fasharash, Male Elf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is renowned for his bright tan suits and hats. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His eyes are brown and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born in a small desert village. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.
Motivation: To end his boredom.
Flaws: Mundane, Addict. Bonds: Immigrant, Nature. Occupation: Cook
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.
Fragrant Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has dyed her greying orange fur a little too much giving a sharp orange color. Her eyes are copper and catlike.
Personality: She will rave to anyone who will listen. She has a minor phobia of water and hates getting wet.
History: She was born in the south. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She left for the south, certain she would find work there.
Motivation: She feels threatened by others.
Flaws: Insane, Fearful. Bonds: Attractive, Immigrant. Occupation: Hunter
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 24 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 6 (-2) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal, Elven, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Armara Destiny, Female Tiefling [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She has moderate length white hair. Her black eyes dart from person to person to random spaces in the air.
Personality: She is witty, but her monotone delivery comes off as unnerving On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born to a criminal king-pin and mafia family From there she went from mercenary job to mercenary job. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Ideals: Joker. Flaws: Ugly. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Soapmaker
Voice: French accent
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 59 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 2800 gp. Lapis lazuli (7 gp). Red-brown spinel (150 gp). Tourmaline (150 gp). Malachite (7 gp). Violet garnet (1300 gp). Rose (50 gp).
Tyna Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She wears light armors faded through time and improper care. She has a hunchback. She has done her best to style her blonde hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Tyna was raised in a hard working conservative environment. She worked as a nervous Miller and found it very stressful. She now owns her own business.
Motivation: Further expansion of business; and she is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane, Forgetful. Bonds: Job. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 48 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Ignan, Terran
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 120 pp. Golden yellow topaz (500 gp). Onyx (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
