Drogo Fidget, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Sold as a small child to a wizard, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a mechanic, and taught him how to fix just about anything. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and meet up once more with his childhood friend
Ideals: Persistence. Bonds: Adventurer, Poor, In love, Mentor. Occupation: Painter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Sapphire pendant on gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item.
Fragrant Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears brown cloth garments or leather armor. His top hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Navigator soon after.
Motivation: He has decided he is irredeemable; and expand his business
Flaws: Ugly, PTSD. Bonds: Job, Military, Criminal record. Occupation: Navigator
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ubada Barclay, Female Half-Orc [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She carries with her a set of warhammers on her belt, each one with a topaz on the hilt. Her silver hair is singed and shortened. She wears large thick round spectacles.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born blind and as such lacked many opportunities for work. A freak accident while working with her Courier mother left her crippled. She left for the west, certain she would find work there.
Motivation: Nothing but the best is good enough for her; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Ugly, Cynical, Disease. Bonds: Immigrant. Occupation: Mayor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 5 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Sorath Beauty, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'11", this woman wears a well pressed and immaculate suit (or dress). Her hair is blue, silky, and of moderate length. Her gold eyes are slightly larger than normal.
Personality: Calm and collected, she is a well trained Roofer. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Sorath was raised in a hard working conservative environment. Like her father and her brother before her, after school she went straight into learning to become a Roofer. She has since lost track of the people in her past.
Motivation: Her spouse's relatives view her with great suspicion.
Bonds: Attractive, Job, Immigrant, Family. Occupation: Roofer
Voice: Raspy
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 800 gp.
Sariel Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: She stands about 4'11" and wears a tan vest and prefers black and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her right hand appears badly burned and disfigured. She has wavy white hair. Her violet eyes are slightly larger than normal.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She invites people to come help in her community garden.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She used her abilities to travel the world and help people.
Motivation: She wants nothing more than to rejoin the army; and she wants random interesting trinkets and junk, hates to throw anything away
Ideals: Philantrophist. Flaws: Ugly, Greedy. Bonds: Military. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Jocelyn Wentworth, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. His chestnut hair is knotted and matted. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.
History: Jocelyn was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Doesn't want to be a Masseuse and was forced into it by his family; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Masseuse
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 82 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 340 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pearl Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: 3'2" and lanky with angular features, she is an attractive figure. She is well dressed, constantly wearing a white suit, tan shirt, and red tie. Her silver hair is lengthy and is close to two feet long. She is baby faced.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a very good compulsive liar and kleptomaniac.
History: Born in a small village she learned the ways of the warrior from her mother. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has comitted a past crime that haunts her to this day.
Ideals: Professionalism, Fighting. Bonds: Attractive, Criminal record, Immigrant. Occupation: Cook
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 105 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Bryseis Divinity, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she tends to wear a black poncho over her likewise colored trousers and shirt. Her hair is cut close to her head. She wears an eyepatch.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Bryseis was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Junk Dealer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk; and to reunite with her old friends
Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Falkrunn Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a large brown jacket. She is physically well-built. Her brown hair is lengthy. She wears an eyepatch.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born in a small plains village. Her father took her hunting and taught her how to get in the mind of other creatures. She now mingles about in high society.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she has money and likes to spend it
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Nature, Rich, Enemies. Occupation: Actor
Voice: Draws out vowels
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 200 gp. Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
