Jarana Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears grey painted combat armor at almost all times. She has wavy brown hair. Her green unseeing eyes seem to look past you.
Personality: She is irascible and easily irritated. She takes great joy in being the best Locksmith in town.
History: Jarana was raised in a hard working conservative environment. Her childhood dream was to be a Actor, but she was a colossal failure. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and balancing her hectic life and new locksmith responsibilities is difficult
Flaws: Ugly, Disease, Antagonistic. Bonds: Job. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 120 gp.
Gennal Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His silver hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Abrasive and pushy, he has a hard time making friends. He plays an instrument quite well.
History: A powerful brothel owner made him what he is. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: He's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Stableman
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Giant, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 20 pp. Blue quartz (4 gp). Aquamarine (300 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.
Dalgal Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is dressed in an above average manner. He wears a small hat to cover his moderate length silver hair. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Dalgal and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Barrister
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Gnoll, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2000 cp.
Hupe Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears skinny pants and wears a red and white robe with the hood down. His skin is also unnaturally pale. His blonde hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a minor phobia of water and hates getting wet.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Joker. Flaws: Ugly, Insane, Fearful. Bonds: Criminal record. Occupation: Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 7000 sp.
Shanairla Cithreth, Female Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears dark leathers with embroidery. Her hair is short and brown. Her thin eyebrows rest above her beady violet eyes.
Personality: She loves telling others what to do and how they should feel about things. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Shanairla reached her early adolescence her Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. She hasn't told them the truth, but wants to settle down with them.
Motivation: She wants nothing more than to rejoin the army; and wants a kiss
Ideals: Opinionated. Flaws: Ugly, Impulsive. Bonds: Military, Has a crush. Occupation: Server
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 sp.
Fibblestib Leffery, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely blue suit with white socks and a vest with buckled shoes. His hair is always cut to a buzz. His skin is flawless and his amber eyes scan people very quickly.
Personality: Stoic and calm, he prefers to meditate than take action. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. By chance he met his brother recently and the two have been together since.
Motivation: He is wracked by social anxiety.
Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Tanner
Voice: American accent
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Aquan, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item.
Fonkin Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is also unnaturally pale. With a patchy red beard and wild red hair. His eyes are green and catlike.
Personality: Stoic and calm, he prefers to meditate than take action. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich northern family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he is greedy
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Ea Calm, Female Tiefling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting clothing which further accentuates her frame. Her blue hair is thinning but still full. She has red eyes and a black hat with a blue feather.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an athlete and attended two major summer competitions. She never won. She has dedicated herself to building a better village for her children.
Motivation: She's looking for her big break.
Ideals: Disciplined, Athletic. Bonds: Attractive, Adventurer, Rich. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 330 gp.
Loopmottin Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Sailor. She has a moderate pudge and is not very fit. She has no hair. She wears large thick round spectacles.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Animals are drawn to her, and she is able to talk to them.
History: She was raised in a desert tribe. After coming to the age of reason, Loopmottin took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She got away from her former life and has fallen to alcoholism.
Motivation: An old rival family wants her found; and regain custody of her son
Ideals: Impeccable, Gifted. Flaws: Ugly, Addict. Bonds: Nature, Family. Occupation: Sailor
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!