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NPC Generator

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Spear Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her beige fur. Her hazel eyes dart from person to person.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She became a Blacksmith soon after.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Job, In love. Occupation: Blacksmith

Voice: Nasally tone

Attributes [hide]

Spear Prim Posies, Female Tabaxi Sorcerer 7
Medium (6'4") Tabaxi, Neutral Good (CR 7)
Armor Class 9
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Athletics +6, Investigation +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 2000 sp.


Social Check DCs


Silent Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in a clean brown cloak covering his clean studded leather. He has styled his cinnamon fur well, parting it to the left. His blue eyes peer out from beneath his deerstalker brown hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He invites people to come help in his community garden.

History: Born in the east to a Locksmith, Silent learned a great deal about his mother's area of expertise. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He now spends his time doing works of charity.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted. Bonds: Guardian, Job, Enemies. Occupation: Locksmith

Voice: Sounds elderly

Attributes [hide]

Silent Wind, Male Tabaxi Cleric 6
Medium (6'2") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 700 gp. Jade (140 gp). Deep blue spinel (800 gp). Black pearl (800 gp).


Social Check DCs


Az-Adar Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a flail on his belt. He carries a battered shortspear and tarnished flail as well. He wears his red hair up in a very large beehive style do. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Military, Debt. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Az-Adar Oakley, Male Half-Orc Wizard 7
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)10 (+0) 10 (+0)5 (-3)
Skills Deception +0, Intimidation +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 70 pp. Gold and topaz bottle stopper cork (1100 gp). Cloth of gold vestments (130 gp).


Social Check DCs


Aldous Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a yellow shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in a small forest village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Smooth and feminine

Attributes [hide]

Aldous Zhanini, Male Half-Elf Rogue 5
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 14 (+2)11 (+0) 16 (+3)8 (-1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 700 gp.


Social Check DCs


Ubada Cornish, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is very fat, and is wearing a long, black, dusty cloak. She sports a flattop hair cut. Her eyes are likewise amber. Her teeth are yellowed and unaligned.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. A gifted student she started as a Carter, but she got bored and became a Bookbinder. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She wants to meet her childhood hero; and regain custody of her daughter

Flaws: Ugly, Shy. Bonds: Job, Religious, Adventurer, Family. Occupation: Bookbinder

Voice: Mousy voice

Attributes [hide]

Ubada Cornish, Female Half-Orc Paladin 5
Medium (5'8") Half-Orc, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 7 (-2)14 (+2)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp.


Social Check DCs


Ribbles Folkor, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'5" and wears rags and sports a simple walking cane. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south; and to share knowledge with the world

Ideals: Artistic, Entrepeneur. Flaws: Impulsive. Bonds: Poor, Immigrant. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Ribbles Folkor, Male Gnome Druid 1
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Athletics +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 120 gp. 2 Antitoxin.


Social Check DCs


Trym Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears light armors faded through time and improper care. He is bald on top and has large silver tufts of hair around his ears. His brown eyes have a joyful gleam in them most of the time.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He left for the north, certain he would find work there.

Motivation: To end his boredom.

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Trym Xistsrith, Male Half-Elf Warlock 5
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)15 (+2) 17 (+3)11 (+0)
Skills Investigation +5, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 40000 cp.


Social Check DCs


Two Llamas Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His white fur is still thick. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Two Llamas Mist, Male Tabaxi Adept 6
Medium (5'8") Tabaxi, Lawful Good (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)12 (+1) 13 (+1)12 (+1)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 200 gp. Lapis lazuli (15 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Millicent Bentley, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has wavy brown hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was born to loving parents in a slum to the north. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's repulsed by the PC; and she feels threatened by others

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Seamstress

Voice: Speaks in third person

Attributes [hide]

Millicent Bentley, Female Human Aristocrat 11
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0

Possessions: 1400 gp. Rhodochrosite (13 gp). Star rose quartz (80 gp).


Social Check DCs

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