Heian Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a tan armored body suit, with a simple red line shooting up and back down. He is an epitome of beauty. His moppish red hair is in a traditional bowl cut. He wears a mask on his face.
Personality: Calm and collected, he is a well trained Bowyer. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. He tends to his Bowyer job now, and dutifully fulfills any obligations he has.
Motivation: To be a Barber again; and he is unsatisfied with his job
Flaws: Impulsive. Bonds: Attractive, Job, Religious. Occupation: Bowyer
Voice: Hissing voice
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 200 gp. Deep green spinel (130 gp). Violet garnet (500 gp).
Warryn Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a feathered hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Warryn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Warryn was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Sculptor, and he later adopted a second son.
Motivation: To reunite with his absent mother; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Greedy, Hedonist. Bonds: Family. Occupation: Sculptor
Voice: French accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 6)
Armor Class 15
Hit Points 49 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 13 (+1) | 3 (-4) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 gp.
Mella Alfonso, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears yellow leather gloves, a yellow jacket, and tight pants. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her brown unseeing eyes seem to look past you.
Personality: She can speak with the recently deceased. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born at the edge of vast island. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mella took refuge in the large cave and found the beat up sickle and armor she uses now. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Family, Nature. Occupation: Unemployed
Voice: Pirate accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Jade (150 gp). Fire opal (1600 gp). Deep green spinel (150 gp).
Igden Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan tunic with black highlights, and long white pants that bunch up around his shoes. He is physically well-built. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes have a joyful gleam in them most of the time.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Igden is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Igden was born with his mother's beautiful face. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. By chance he met his brother recently and the two have been together since.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he wants revenge against brigands
Ideals: Gifted. Bonds: Nature, Family, Attractive, Enemies. Occupation: Weaver
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Ilanis Paxton, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. Her attire stands in sharp contrast to her trident, which is beautifully polished and possesses an ornate carving of a rose on it. She wears a colorful flower in her brown hair. She is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ilanis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels the way she acts is they only way to get by in the world; and her religion dominates her actions
Ideals: Fighting, Impeccable. Flaws: PTSD. Bonds: Attractive, Religious. Occupation: Sculptor
Voice: Farmer accent
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 55 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp.
Norûk Enfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has a very tight haircut. His eyes are a pleasant amber.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Norûk does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Norûk hails from a village terrorized by brigands. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.
Motivation: A deep hatred of brigands; and someone believes him a fraud
Ideals: Gifted. Flaws: Sensitive, Depressed. Bonds: Military, Enemies. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Draconic, Abyssal, Gnome
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 70000 cp.
Lone Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His red fur is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a criminal king-pin and mafia family Lone liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Being a Servant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac.
Flaws: Disease. Bonds: Attractive, Family, Criminal record, Nature. Occupation: Servant
Voice: Voice breaks
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1200 gp. A small bag of saffron. (80 gp). Jeweled anklet (3000 gp). Brass mug with jade inlays (300 gp).
Smoking Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'3". He wears brown trousers with violet and green striped suspenders. He wears various colorful collared shirts. He has done his best to style his white fur to look like a famous performer. His skin is flawless and his copper eyes scan people very quickly.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a minor phobia of water and hates getting wet.
History: Born in the east his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Fearful. Bonds: Attractive, Poor, Adventurer, Criminal record. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 7 (-2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 600 gp. Freshwater pearl (16 gp). Chrysoprase (40 gp). Jade (70 gp). Alexandrite (800 gp). Red-brown spinel (70 gp). Tourmaline (70 gp). Alexandrite (800 gp). Chrysoprase (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alberich Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears baggy grey pantaloons and a black scarf. He has moderate length silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is fixated on the number 78. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Healer in town.
History: When he was but 5 years old his parents immigrated from the west. His childhood dream was to be a Jeweler, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new healer responsibilities is difficult
Flaws: Ugly, Insomniac, Insane. Bonds: Job, Immigrant. Occupation: Healer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 310 gp.
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Their contribution stands as a beacon of hope for all adventurers!