Travok Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears baggy grey pantaloons and a black scarf. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has always had a great fascination with Half-Elven culture. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He has drifted from career to career and currently works as a Weaver.
Motivation: To clean up the streets; and further expansion of business
Flaws: Insane, Racist. Bonds: Nature, Job, Guardian. Occupation: Weaver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 26 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 19 (+4) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 210 gp.
Cloud Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'4" and is wearing a perfectly clean shirt and pair of pants. His left hand appears badly burned and disfigured. His fur is black and curly. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cloud grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cloud. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Joker, Optimist, Gifted. Bonds: Attractive, Criminal record. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 47 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 17 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Auran, Goblin, Elven
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 140 pp. White opal (700 gp). Golden pearl (140 gp). Fire opal (700 gp). Jasper (30 gp). Rhodochrosite (5 gp). Peridot (30 gp). Bloodstone (30 gp). Rhodochrosite (5 gp).
Drogo Haley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears brown painted combat armor at almost all times. His hair is auburn, silky, and of moderate length. His hazel eyes peer out from beneath his deerstalker brown hat.
Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult.
Ideals: Justice. Bonds: Poor, Attractive, Job. Occupation: Glassblower
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 6000 cp. 3 Antitoxin.
Delebean Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His golden hair is braided into rings. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Delebean is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Flaws: Shy. Bonds: Attractive, Family, Rich. Occupation: Layabout
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 46 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 4000 gp. Zircon (40 gp). Alexandrite (900 gp).
Clerebold Nash, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Ugly, Insane, Antagonistic. Bonds: Rich. Occupation: Fisher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 gp.
Enna Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is typically in her Assassin uniform. Her chestnut hair is slicked back into a classic pompadour. Her half smiles and green eyes are beguiling and draw you in.
Personality: Aggressive, abrasive, and angry, Enna embodies much of what other species detest in the Half-Elves. She always tries to repair and not replace. It was this mentality that drove her into the Assassin business.
History: She was born at the edge of vast plains. There was a wharf not far from home where she often wandered off to fish. She then took over the family business and is one of the better Assassin for hire.
Motivation: Balancing her hectic life and new Assassin responsibilities is difficult.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Assassin
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 54 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Solid gold idol (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).
Randal Livingstone, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He is wearing a long, brown cloak. His silver hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered singing. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and someone believes him a fraud
Ideals: Artistic. Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Immigrant, Enemies. Occupation: Cook
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 6)
Armor Class 12
Hit Points 57 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp.
Mella Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her blonde hair is long and unkept. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to her, and she is able to talk to them.
History: Born to a pair of adventurers, Mella grew up listening to her mother's many stories. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Family. Occupation: Doctor
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 8)
Armor Class 15
Hit Points 19 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 4 (-3) | 7 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 2d10-1, Ranged +8 / 2d10+5, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Malachite (12 gp). Smoky quartz (40 gp).
Efferil Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'8" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Halfling culture. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Efferil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Efferil. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and marry his brother to traveling adventurers
Flaws: Racist. Bonds: Family, Criminal record, Enemies, Adventurer. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!
