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NPC Generator

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Advanced [show]


Tervaround Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She is scrawny and has patchy black stubble. She wears skinny pants and wears a blue and tan robe with the hood down. She has a hunchback. Her head has been shaved. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She loves telling others what to do and how they should feel about things. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Tervaround liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by dire rats, and she desires to right it

Ideals: Opinionated. Flaws: Ugly. Bonds: Religious, Enemies, Nature. Occupation: Junk Dealer

Voice: Strong lisp

Attributes [hide]

Tervaround Bafflestone, Female Gnome Expert 10
Small (3'2") Gnome, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 43 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +7, Stealth +7
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +7

Possessions: 700 gp. White opal (800 gp). White opal (800 gp). Fire opal (800 gp). Aquamarine (1000 gp). Malachite (15 gp). Black pearl (1000 gp).


Social Check DCs


Kerkad Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He has a penchant for wearing a ring with an oversized emerald on his left hand. His rusty crest is drawn into a tight pony tail with a butterfly scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kerkad took refuge in the ruined castle and found the beat up axe and armor he uses now. He then took over the family business and is one of the better Tailor for hire.

Motivation: Sabotage a competitor; and further expansion of business

Bonds: Attractive, Rich, Job, Immigrant, Nature. Occupation: Tailor

Voice: Jamaican accent

Attributes [hide]

Kerkad Phrahdrandon, Male Dragonborn Wizard 4
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)17 (+3) 17 (+3)12 (+1)
Skills Deception +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll, Auran, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 20000 cp.


Social Check DCs


Two Llamas Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His fur is short and yellow. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions.

Flaws: Insane, Antagonistic. Bonds: Religious, Immigrant. Occupation: Banker

Voice: High pitched and raspy

Attributes [hide]

Two Llamas Prim Posies, Male Tabaxi Rogue 6
Medium (5'10") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 3 (-4)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 6
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. Blue sapphire (1100 gp). Banded agate (4 gp).


Social Check DCs


Gerard Crosis, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light yellow in addition to tight pants. His red hair is cut jaggedly and amateurishly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He uses divination through singing.

History: He was raised in a white middle class family as the only child. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Someone believes him a fraud; and to settle down with his crush

Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Enemies, Has a crush. Occupation: Fortune-teller

Voice: Whispers

Attributes [hide]

Gerard Crosis, Male Half-Elf Adept 5
Medium (4'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Athletics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 70 pp. Blue quartz (7 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Left-Handed Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears tattered old clothes. He sports a flattop fur cut. His fierce copper eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To prove his worth to the world.

Flaws: Ugly, Impulsive. Bonds: Adventurer, Job, Criminal record. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Left-Handed Of Snakes, Male Tabaxi Rogue 8
Medium (5'10") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 21 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Insight +5
Senses Passive Perception 12
Languages Common, Terran, Auran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1600 gp. Aquamarine (1200 gp). Star ruby (1500 gp). Fiery yellow corundum (1500 gp). Jet (60 gp). Golden pearl (60 gp).


Social Check DCs


Aasathra Baharoosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She stands about 6'5" and wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bastard sword, just in case. Her left leg appears badly burned and disfigured. Her white crest is heavily combed to the left. Her eyes are a pleasant gold.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Knight, but she got bored and became a Jeweler. She's also a talented Knight, but doesn't like to broadcast it.

Motivation: Further expansion of business; and balancing her hectic life and new jeweler responsibilities is difficult

Ideals: Artistic, Justice, Gifted. Bonds: Job. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Aasathra Baharoosh, Female Dragonborn Aristocrat 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 50 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 11 (+0)17 (+3) 9 (-1)14 (+2)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Gnoll, Undercommon
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 220 pp. A delicate silver chain set with a tourmaline (20 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Jane Vance, Female Human [Permalink]

Personal [hide]

Description: She wears a brown deerstalker hat and brown clothes. She has a moderate pudge and is not very fit. Her hair is cut close to her head. She has a dull look in her amber eyes.

Personality: She snorts whenever she laughs or is feeling confident. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She got into the Bowyer business at a young age. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She tends to her Bowyer job now, and dutifully fulfills any obligations she has.

Motivation: Sabotage a competitor; and expand her business

Flaws: Secretive, PTSD. Bonds: Job. Occupation: Bowyer

Voice: Slurs words

Attributes [hide]

Jane Vance, Female Human Rogue 10
Medium (5'8") Human, Lawful Good (CR 10)
Armor Class 8
Hit Points 28 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 9 (-1)12 (+1) 11 (+0)15 (+2)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +2 / 3d6-2, Grapple +4

Possessions: 1100 gp. Bloodstone (50 gp). Red spinel (160 gp). Deep blue spinel (900 gp). Jade (160 gp). Aquamarine (900 gp). Chrysoprase (50 gp). Eye agate (7 gp). Violet garnet (900 gp).


Social Check DCs


Halander Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing a tight white one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His red hair is long and unkept. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.

History: Born to a pair of adventurers, Halander grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Carter

Voice: Dark and ominous

Attributes [hide]

Halander Appleblossom, Male Halfling Paladin 4
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)7 (-2) 10 (+0)13 (+1)
Skills Athletics +1, Intimidation +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 17000 cp. Chrysoberyl (110 gp).


Social Check DCs


Fenriz Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. He keeps his white hair in a flapper bob. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Mundane. Bonds: Poor, Criminal record, Religious, Enemies. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Fenriz Blame, Male Tiefling Fighter 1
Medium (6'8") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 500 sp.


Social Check DCs

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