Manea Panic, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she tends to wear a black poncho over her likewise colored trousers and shirt. Her chestnut hair is drawn into a tight pony tail with a rose scrunchie. Her fair skin shows little sign of her aristocratic breeding.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Has a crush, Rich. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 8)
Armor Class 7
Hit Points 47 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 16 (+3) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Gnoll, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +0 / 2d10-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp. Jet (70 gp). Carnelian (50 gp). Rich purple corundum (500 gp).
Fenriz Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an entirely green suit with blue socks and a vest with buckled shoes. He is portly but not overly obese. He wears his brown hair down. His gold eyes are slightly larger than normal.
Personality: He will rave to anyone who will listen. Further he is a bit of a stoner and is frequently out of it.
History: Fenriz hails from a village terrorized by illithids. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fenriz grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fenriz. Days after completing his studies, news broke out that his hometown was attacked by illithids. Fenriz was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Insane, Addict. Bonds: Enemies, Criminal record, Adventurer. Occupation: Bather
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Rezena Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right arm. She usually wears her black robe and has her monstrous two handed axe always slung over her shoulder. She keeps her gold crest in a pixie cut. Her ears are large.
Personality: She likes to make people angry or surprised. She receives visions of the future at random moments
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Mayor
Voice: Excited and jittery
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 3 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Elven, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Minor magic item. 1 Minor magic item.
Harbek Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears brown leather gloves, a brown jacket, and tight pants. He keeps his golden hair in a flapper bob. He is very pretty but has cold, dead eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: He wants revenge against orcs; and money/treasure
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Enemies, Rich. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 6000 sp. Rock crystal (40 gp). Violet garnet (1400 gp).
Clerebold Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man wears clothing that is held on in multiple layers but all of it is in poor condition and is in decent physical shape. His hair is white and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the west to a Unemployed, Clerebold learned a great deal about his father's area of expertise. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He ran away from his former home and has been making his living as a Unemployed for the past few years.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Joker. Flaws: Fearful. Bonds: Poor, Attractive, Job. Occupation: Unemployed
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 4 (-3) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Vorka Hale, Female Half-Orc [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is well dressed, constantly wearing a black suit, grey shirt, and violet tie. Her tied-back hair is silver. Her eyes are gray and she is always smoking a pipe.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. The war was a terrible time for her, and Vorka does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born the only child of a wealthy merchant. Her father was a soldier and died while she was still young. Vorka was left her father's suit of armor and trained in its use and care. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the west; and she's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Military. Occupation: Servant
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
Possessions: Eye agate (5 gp).
Arnold Darby, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is well dressed, constantly wearing a brown suit, tan shirt, and white tie. With a patchy golden beard and wild golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.
History: Arnold was born in the south. At a young age he loved to build and create. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes
Ideals: Joker, Gifted, Persistence. Bonds: In love, Slave. Occupation: Ploughman
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 33 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1000 gp.
Cask Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man sports brown clothing, slightly heavier than average wear, and a wedding ring on his left hand. His brown fur is lengthy. His eyes are blue.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gifted from a young age, Cask studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He has dedicated himself to building a better village for his children.
Motivation: To be a Banker again.
Ideals: Gifted. Flaws: Antagonistic. Bonds: In love, Job, Adventurer. Occupation: Performer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Don Stanford, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His chestnut hair is greasy and uncared for. His violet eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Don hails from a village terrorized by goblins. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Enemies, Rich. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (200 gp).
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