Naal Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'11" and muscular, this eastern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His black hair is knotted and matted. His eyes are amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a ruthless business man, a trait he acquired from his mother.
History: He served in the navy to pay for his family's outstanding loans. He has had some formal poetry training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the east
Ideals: Athletic, Entrepeneur, Artistic. Flaws: Shy. Bonds: Military. Occupation: Bellfounder
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 8
Hit Points 73 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 18 (+4) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d6-1, Ranged +2 / 3d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Golden circlet with four aquamarines (5000 gp). 1 Minor magic item.
Berrian Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his auburn hair well, parting it to the right. His gray eyes peer out from beneath his wide-brimmed tan hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 11th year, his parents were killed by a drow raid, leaving Berrian alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Berrian was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Someone believes him a fraud; and to find somewhere to settle down
Ideals: Joker. Flaws: Mundane. Bonds: Poor, Has a crush, Enemies. Occupation: Slave Trader
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp. Lapis lazuli (14 gp).
Glim Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A 3'6" eastern man, he wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Sold as a small child to a slaver, Glim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the east, certain he would find work there.
Motivation: He is not mentally stable, and does not behave rationally; and he has comitted a past crime that haunts him to this day
Flaws: Insane, Shy. Bonds: Criminal record, Mentor, Immigrant. Occupation: Herbalist
Voice: Mousy voice
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 16000 sp. 1 Minor magic item.
Dagger Running, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her fur is yellow and curly. She is very pretty but has cold, dead eyes.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A powerful necromancer made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by brigands. Dagger was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Forgetful. Bonds: Attractive, Enemies, Mentor. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 53 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 200 pp. Embroidered and bejeweled glove (3000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.
Immeral Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'9" has a big stupid grin on his face most of the time. He wears a fancy blue suit. His hair is long and silver with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Roofer soon after.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and his spouse's relatives view him with great suspicion
Flaws: Insane. Bonds: Attractive, Criminal record, Poor, Job, Family. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 gp. Rhodochrosite (11 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item.
Moon Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears brown trousers with black and white striped suspenders. He wears various colorful collared shirts. His black fur is greasy and uncared for. His eyes are amber and catlike.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Spy, his mother struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Balancing his hectic life and new Detective responsibilities is difficult.
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Job, Poor. Occupation: Detective
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 400 gp. Chrysoberyl (110 gp).
Ranala Pingun, Female Gnome [Permalink]
Personal [hide]
Description: She wears many layers of old clothing at all times. Her white hair is wavy and long. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is business-like. She takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ranala took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She's since become an addict/alcoholic.
Motivation: Nothing but the best is good enough for her; and to clean up the streets
Ideals: Professionalism, Joker. Flaws: Ugly, Addict. Bonds: Poor, Nature. Occupation: Gardener
Voice: Dutch accent
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Orc, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pijjirik Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has scarlet crest. His fair skin shows little sign of his aristocratic breeding.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Herbalist, who enjoyed hunting, Pijjirik was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Job, Nature. Occupation: Layabout
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 2000 sp. Tiger eye turquoise (16 gp). Bloodstone (60 gp). Black pearl (200 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item.
Rohesia Addington, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She usually wears her grey robe and has her bastard sword always slung over her shoulder. Her blonde hair is cut short with large spiked bangs in the front. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is lazy and tries to find solutions quickly.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Rohesia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rohesia. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has decided she is irredeemable; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Disciplined, Gifted. Flaws: Ugly, Lazy. Bonds: Criminal record. Occupation: Layabout
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
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