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NPC Generator

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Advanced [show]


Moon Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze, and a wedding ring on her right hand. Her fur is gray and very short. Her blue eyes peer out from beneath her wide-brimmed brown hat.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not believe in violence as a means to an end. She is a dedicated Adventurer but believes her peers are too gung-ho.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother had invested heavily in several trade routes and wanted her to inherit them. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Pacifist. Flaws: Disease, Insomniac. Bonds: Rich, In love. Occupation: Adventurer

Voice: Pronounces difficult words wrong

Attributes [hide]

Moon Timber, Female Tabaxi Rogue 6
Medium (5'2") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)7 (-2) 12 (+1)13 (+1)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Rolf Tiltathana, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. His wide-brimmed hat is riddled with cuts and holes. He has gleaming, smiling gray eyes.

Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and sabotage a competitor

Ideals: Professionalism, Fighting. Flaws: Ugly, Shy. Bonds: Military. Occupation: Brewer

Voice: Slurs words

Attributes [hide]

Rolf Tiltathana, Male Half-Elf Monk 12
Medium (5'9") Half-Elf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 107 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)8 (-1) 13 (+1)8 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 1000 gp. Alexandrite (400 gp). Violet garnet (400 gp). Deep blue spinel (400 gp). Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


Artin Strakeln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. She carries with her a set of sickles, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her hair is short and white. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She speaks before she thinks and is too direct. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a brothel owner, Artin was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Artin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Artin's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Artin and her spouse have recently divorced.

Motivation: To prove her worth to the world; and obtaining odd cultural human artifacts is her passion

Ideals: Fighting. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Mentor. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Artin Strakeln, Female Dwarf Fighter 4
Medium (3'10") Dwarf, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 14 (+2)12 (+1) 10 (+0)10 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 29000 cp.


Social Check DCs


Lorilla Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a slight overbite and is overall scrawny. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: Calm and collected, she is a well trained Hunter. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born in the north her family was never financially stable. Over the years she perfected her riding and shooting skills. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Expand her business; and to prove her worth to the world

Flaws: Forgetful, Impulsive. Bonds: Job, Poor, Nature. Occupation: Hunter

Voice: Old Prospector

Attributes [hide]

Lorilla Fapplestamp, Female Gnome Sorcerer 4
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)18 (+4) 7 (-2)11 (+0)
Skills Intimidation +2, Nature +6
Senses Passive Perception 8
Languages Common, Gnome, Dwarven, Undercommon, Giant, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Resh Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white costume with the symbols of luck on his torso. He has a small bristly mustache and wavy red hair. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Resh was born in the west. At a young age he loved to build and create. Resh abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Resh Dalton, Male Half-Orc Expert 14
Medium (6'0") Half-Orc, Lawful Good (CR 14)
Armor Class 12
Hit Points 105 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)8 (-1) 12 (+1)13 (+1)
Skills Arcana +4, Medicine +6
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 4000 gp. Black opal (1400 gp). Blue-white diamond (7000 gp). Rock crystal (70 gp). Rock crystal (70 gp). Black pearl (800 gp). Malachite (12 gp). Jade (130 gp). Obsidian (12 gp). Azurite (12 gp). Hematite (12 gp). Brown diamond (7000 gp). White opal (1400 gp). Star rose quartz (70 gp). Eye agate (12 gp). 1 Medium magic item.


Social Check DCs


Merihim Wit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long black hair is drawn into a two foot long braid. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He enjoys reading and quiet.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Merihim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Religious. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Merihim Wit, Male Tiefling Monk 3
Medium (6'4") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)7 (-2) 13 (+1)13 (+1)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Manfred Gracey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting grey shirt and pants. He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the east. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Pacifist, Athletic. Flaws: Addict. Bonds: Immigrant, Rich. Occupation: Seamstress

Voice: Laughs frequently while speaking

Attributes [hide]

Manfred Gracey, Male Human Monk 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)12 (+1) 7 (-2)11 (+0)
Skills Arcana +3, Stealth +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Tourmaline (80 gp).


Social Check DCs


Kelter Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a white armored body suit, with a simple tan line shooting up and back down. He has wavy black hair. His eyes are likewise amber.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is greedy; and money/treasure

Ideals: Entrepeneur. Flaws: Depressed, Disease. Bonds: Rich. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Kelter Strongbones, Male Halfling Fighter 5
Small (2'11") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 44 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Suhnae Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of tridents, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His hair is brown and curly. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Uses sign language

Attributes [hide]

Suhnae Floshem, Male Half-Elf Barbarian 5
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 38 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)15 (+2) 12 (+1)10 (+0)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Terran, Goblin
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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