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NPC Generator

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Advanced [show]


Tim Haley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Barber. His golden hair is still thick. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.

History: A powerful brothel owner made him what he is. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and gnomish compassion

Ideals: Pacifist. Flaws: Racist. Bonds: Job, Mentor. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Tim Haley, Male Human Wizard 11
Medium (6'1") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 11 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +5, Investigation +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: 2700 gp.


Social Check DCs


Riswynn Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is dressed in a clean grey cloak covering her clean studded leather. She is muscular with a powerful set of arms. Her hair is short and auburn. Her brown eyes lackadaisically let the world flow into them.

Personality: She does not believe in betrayal or weakness as things to be tolerated. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an apprentice working in her father's forge. After a long history of fighting, Riswynn and her spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Justice. Flaws: Antagonistic. Bonds: Enemies, Job, Adventurer. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Riswynn Daerdahk, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 18 (+4)12 (+1)
Skills Athletics +3, Performance +3
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 260 gp.


Social Check DCs


Cloud Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His gray fur is long and unkept. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Mortician, his mother struggled to pay the bills. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Logical. Flaws: Ugly, Sensitive, Fearful. Bonds: Poor. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Cloud Of Winter, Male Tabaxi Commoner 7
Medium (5'4") Tabaxi, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 10
Languages Common, Gnoll, Terran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +5

Possessions: 30 pp. Rose (70 gp).


Social Check DCs


Vadania Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear tan clothing when she does not wear armor. Her head has been shaved. Her hazel eyes are passionate and lively.

Personality: A skeptical and narcissistic woman, Vadania's first love is herself. Her second love is also herself. She is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Because her mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her father from journeying north to reunite her family. She left for the north, certain she would find work there.

Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Immigrant, Religious, Enemies. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Vadania Iranapha, Female Elf Warrior 3
Medium (5'1") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Acrobatics +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Orc, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 500 sp. Brown-green garnet (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Moon On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His yellow fur is slicked back into a classic pompadour. His copper eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Moon hails from a village terrorized by gnolls. He made a point of taking high paying jobs and getting most of it up front. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic, Philantrophist, Optimist. Bonds: Enemies, Adventurer. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Moon On the Water, Male Tabaxi Druid 10
Medium (6'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 9 (-1)14 (+2)
Skills Animal Handling +3, Nature +6
Senses Passive Perception 9
Languages Common, Aquan, Draconic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.


Social Check DCs


Wymar Vance, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with black socks and a vest with buckled shoes, and carries hammers. His blonde hair is cut jaggedly and amateurishly. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.

History: The child of eastern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Ugly, Cynical, Hedonist. Bonds: Immigrant. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Wymar Vance, Male Human Sorcerer 2
Medium (6'4") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)10 (+0) 17 (+3)16 (+3)
Skills Deception +5, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 70 pp. 1 Masterwork Common Melee.


Social Check DCs


Urshar Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a brown vest and prefers grey and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is short and blonde. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a brothel owner, Urshar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She left for the north, certain she would find work there.

Motivation: To share knowledge with the world; and she's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Apothecary

Voice: Eastern European accent

Attributes [hide]

Urshar Goldfinder, Female Dwarf Wizard 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 11 (+0)10 (+0) 8 (-1)12 (+1)
Skills Insight +1, Religion +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1600 sp. 1 Holy water.


Social Check DCs


Habor Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears green cloth garments or leather armor. He has moderate length silver hair. His eyes are a pleasant black.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Gifted from a young age, Habor studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted, Fighting. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Habor Horror, Male Tiefling Expert 7
Medium (5'3") Tiefling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)10 (+0) 15 (+2)15 (+2)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Edge Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his pastel robe and has his hammer always slung over his shoulder. His black fur is still thick. He has a dull look in his green eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Athletic, Impeccable. Bonds: Adventurer, Rich, Immigrant. Occupation: Armorer

Voice: Spits and sputters

Attributes [hide]

Edge Of Spirit, Male Tabaxi Adept 10
Medium (6'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 33 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)9 (-1) 10 (+0)14 (+2)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 160 pp. 1 Minor magic item.


Social Check DCs

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