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NPC Generator

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Advanced [show]


Eldon Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with brown socks and a vest with buckled shoes. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. His auburn hair is singed and shortened. His fierce gray eyes like to dwell on things.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to loving parents in a slum to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eldon fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and he has decided he is irredeemable

Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Criminal record, Poor. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Eldon Nucklestamp, Male Gnome Paladin 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 32 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)10 (+0) 16 (+3)15 (+2)
Skills Medicine +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hupe Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tattered old clothes. His chestnut hair is still thick. This brown eyed southerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Miner. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He now owns his own business.

Motivation: To be a Beggar again; and find a way to reverse the transformation of his brother

Ideals: Logical. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Hupe Bigheart, Male Halfling Sorcerer 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 4 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)14 (+2) 12 (+1)14 (+2)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Aquan
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 100 pp. Amber (140 gp). Aquamarine (1600 gp). Golden pearl (140 gp).


Social Check DCs


Arjhan Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. He wears a deerstalker hat to hide his balding. His eyes are red.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the south.

Ideals: Fighting, Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Bounty Hunter

Voice: Mumbles to self between sentences

Attributes [hide]

Arjhan Zzzxaaxthroth, Male Dragonborn Warlock 9
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 25 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 7 (-2)12 (+1) 9 (-1)12 (+1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Her fur, while still mostly brown, has prominent grey streaks. Her half smiles and copper eyes are beguiling and draw you in.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She comes from a rich western family. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Art's homeland. Art decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Art fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Fighting, Optimist, Extrovert. Bonds: Attractive, Rich, Immigrant. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Art Of Ebony, Female Tabaxi Cleric 8
Medium (5'6") Tabaxi, Neutral Evil (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 18 (+4)14 (+2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643320000

Possessions: 700 gp. Onyx (30 gp). Alexandrite (500 gp). Silver pearl (140 gp). Obsidian (14 gp). Eye agate (14 gp). Red spinel (140 gp).


Social Check DCs


Morkral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. With bright brown hair and a scraggly beard. His eyes are violet and catlike.

Personality: Morkral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is able to fit into much smaller and tighter spaces than normal.

History: He was born in the east, but his parents moved at a very young age to the south. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He has never given up on his singing dream.

Motivation: He wants revenge against dire rats.

Ideals: Artistic, Gifted. Bonds: Poor, Immigrant, Enemies. Occupation: Animal Trainer

Voice: pre-pubescent

Attributes [hide]

Morkral Dankil, Male Dwarf Aristocrat 1
Medium (3'11") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 16 (+3)9 (-1) 14 (+2)6 (-2)
Skills Arcana +1, Nature +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 2000 cp. Moss agate (13 gp).


Social Check DCs


Meena Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She likes to wear tan tank tops with pastel skirt. Her black hair is lengthy and is close to two feet long. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a poor family in the city she treasured whatever gifts she got. She moved from fad to fad and when she turned 15 she discovered painting. She tends to her Guard job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Poor, Job. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Meena Pilwicken, Female Gnome Cleric 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)9 (-1) 9 (-1)17 (+3)
Skills Investigation +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs


Veit Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a very tight haircut. He has gleaming, smiling hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Veit was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Attractive, Religious. Occupation: Bellfounder

Voice: Smooth and feminine

Attributes [hide]

Veit Holderhek, Male Dwarf Sorcerer 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 14
Hit Points 88 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 18 (+4)15 (+2) 15 (+2)7 (-2)
Skills Acrobatics +8, Survival +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Aquan
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666665

Possessions: 100 pp. Violet garnet (400 gp). Blue quartz (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a violet small hat and violet clothes and is in decent physical shape. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. Around other people he will do his best to conceal his emotions and appear jolly.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: Wants to raise his children well; and to share knowledge with the world

Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Uthemar Martell, Male Half-Elf Fighter 14
Medium (5'9") Half-Elf, Neutral Good (CR 14)
Armor Class 12
Hit Points 81 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 16 (+3)11 (+0)
Skills History +5, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2

Possessions: White opal (1600 gp). Azurite (7 gp). Rhodochrosite (7 gp). 1 Medium magic item.


Social Check DCs


Nim Raethran, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. He has styled his auburn hair well, parting it to the left. His brown eyes dart from person to person.

Personality: Overbrimming with self-confidence, Nim isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Job, Rich. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Nim Raethran, Male Elf Aristocrat 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)9 (-1) 10 (+0)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 30 pp.


Social Check DCs

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