Hamil Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. He wears a colorful flower in his black hair. His face is covered beneath a completely black helmet.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.
Motivation: He wants to get laid.
Ideals: Philantrophist, Gifted. Flaws: Sensitive. Bonds: Attractive. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 7 (-2) | 15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Undercommon
Attacks Melee -1 / 2d4-4, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Bloodstone (40 gp). Peridot (40 gp). Malachite (9 gp). Golden yellow topaz (900 gp). 1 Minor magic item.
Skûn Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his greataxe ready. His silver hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A powerful necromancer made him what he is. His first spouse was a Fisher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Ideals: Fighting, Joker. Bonds: Attractive, Family, Mentor. Occupation: Bather
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 sp.
Aura Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and carries scimitars. He keeps his orange fur in a flapper bob. His eyes, though not visible through his cowl, are green.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Sold as a small child to a necromancer, Aura was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Attractive, Mentor. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 113 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 600 pp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). Old masterpiece painting (1100 gp). Solid gold idol (300 gp). Embroidered and bejeweled glove (1000 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Finely wrought small gold bracelet (80 gp). A necklace of small pink pearls (1000 gp). Gold and topaz bottle stopper cork (400 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (500 gp).
Altho Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His black hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: When he was but 6 years old his parents immigrated from the north. In his 15th year, his parents were killed by a giants raid, leaving Altho alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: He has a crush on the local Sellsword; and he has passion for adventuring and risk
Bonds: Attractive, Adventurer, Immigrant, Enemies, Has a crush. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Infernal
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eridred Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears light armors faded through time and improper care. Her golden hair is lengthy. Her fierce amber eyes like to dwell on things.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Eridred was born in the south. At a young age she loved to build and create. Her father was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Athletic, Opinionated, Persistence. Flaws: Antagonistic. Occupation: Junk Dealer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 40 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Hunter Thorpe, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His brown hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Hunter was born in the north. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: To be a Banker again.
Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Barkeep
Voice: Italian accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 4000 sp. 1 Minor magic item.
Ahinar Erenaeth, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears many layers of old clothing at all times. Her brown hair is long and unkept. Her eyes are brown and catlike.
Personality: Prone to second guessing herself, she comes off as nervous. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Ahinar was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Ahinar's mother didn't care for her much, and the feeling was mutual. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion; and she's looking for her big break
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Family, Adventurer. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caeldrim Il-Song, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. His chestnut hair is lengthy. This amber eyed northerner is not easily forgotten.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.
History: He was born into a rich family. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Joker, Professionalism. Bonds: Attractive, Immigrant, Rich. Occupation: Unemployed
Voice: Aggressive tone
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 31 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 500 gp. Malachite (14 gp). Chrysoprase (60 gp). Alexandrite (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case. He wears his golden hair up. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Odo took refuge in the large cave and found the beat up sai and armor he uses now. He has been saving his money to try and buy his sister's freedom.
Motivation: Seeks redemption; and his spouse's relatives view him with great suspicion
Bonds: Attractive, Guardian, Nature, Family, Criminal record. Occupation: Sculptor
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Freshwater pearl (11 gp). Black pearl (400 gp). Tiger eye turquoise (11 gp). Blue quartz (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!
