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NPC Generator

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Advanced [show]


Sarai Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a white tunic with red highlights, and long green pants that bunch up around her shoes. Her hair is short and golden. She is very pretty but has cold, dead eyes.

Personality: Eccentric and domineering, Sarai will drive conversation. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.

History: She was born several months after her father was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarai fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand her business

Ideals: Extrovert, Fighting. Bonds: Attractive, Immigrant, Military. Occupation: Miller

Voice: Creaky witch voice

Attributes [hide]

Sarai Whispermouse, Female Halfling Expert 11
Small (3'1") Halfling, True Neutral (CR 11)
Armor Class 13
Hit Points 78 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)15 (+2) 17 (+3)15 (+2)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2300 gp. 1 Minor magic item.


Social Check DCs


Aura Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean brown cloak covering his clean studded leather. He has moderate length black fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Prone to second guessing himself, he comes off as nervous. Flattery will make him almost putty in your hands.

History: He was born into a rich family. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has built up a small fortune and can afford his own way.

Motivation: Half-Orc compassion; and money/treasure

Flaws: Shy, Selfish, Racist. Bonds: Attractive, Rich. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Aura Plume, Male Tabaxi Barbarian 3
Medium (5'11") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Obsidian (7 gp).


Social Check DCs


Warryn Welber, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting clothing which further accentuates his frame. His silver hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: He got into the Painter business at a young age. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Family, Adventurer. Occupation: Painter

Voice: Jamaican accent

Attributes [hide]

Warryn Welber, Male Gnome Barbarian 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 12 (+1)13 (+1) 14 (+2)7 (-2)
Skills Intimidation +0, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Rael Zhanini, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple violet robe with yellow stripes complete with hood. His hair is white and curly. He wears a mask on his face.

Personality: Rael is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud

Ideals: Extrovert, Entrepeneur. Flaws: Racist. Bonds: Rich, Enemies. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Rael Zhanini, Male Half-Elf Aristocrat 15
Medium (5'10") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 10
Hit Points 77 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 11 (+0)17 (+3)
Skills Acrobatics +5, History +6
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +6

Possessions: 3000 gp. Red-brown spinel (150 gp). Violet garnet (900 gp). Carnelian (70 gp). Deep blue spinel (900 gp). Lapis lazuli (7 gp). Black pearl (900 gp). Alexandrite (900 gp). Deep blue spinel (900 gp). Jet (150 gp). Sard (70 gp). Moonstone (70 gp). Brown-green garnet (150 gp). Tiger eye turquoise (7 gp). Rock crystal (70 gp). Emerald (1000 gp). Malachite (7 gp). 1 Medium magic item.


Social Check DCs


Hugolina Cason, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a brown feathered hat and brown clothes. Her golden hair is drawn into a tight pony tail with a card scrunchie. Her eyes are likewise violet. Her teeth are white and perfect.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a great chef.

History: She was born into a rich family. Her father had invested heavily in several trade routes and wanted her to inherit them. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Money/treasure; and marry her brother to traveling adventurers

Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich, In love, Family. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Hugolina Cason, Female Human Expert 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)11 (+0) 12 (+1)18 (+4)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Millicent Carlyle, Female Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a brown vest with golden trim over her white shirt. Her red leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her brown hair is drawn into a tight pony tail with a cross scrunchie. Her eyes, though not visible through her cowl, are amber.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was raised in a desert tribe. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She then took over the family business and is one of the better Masseuse for hire.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature, Job. Occupation: Masseuse

Voice: Voice breaks

Attributes [hide]

Millicent Carlyle, Female Human Cleric 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 5 (-3)6 (-2)
Skills Deception +0, Sleight of Hand +5
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 600 gp.


Social Check DCs


Leaf Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a brown Stetson hat and brown clothes. She has moderate length black fur. She wears round tiny glasses practically rammed into her face.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: She was born in a small island village. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Retire the richest woman in the west; and she wants to meet her childhood hero

Ideals: Entrepeneur. Flaws: Terse. Bonds: Attractive, Criminal record, Nature, Adventurer. Occupation: Tanner

Voice: Mousy voice

Attributes [hide]

Leaf Peak, Female Tabaxi Fighter 6
Medium (6'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Athletics +4, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 200 gp. Freshwater pearl (5 gp). Fire opal (400 gp).


Social Check DCs


Norman Nibley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is unkempt and raggedy. His green unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a Mayor, his mother struggled to pay the bills. After coming to the age of reason, Norman took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Ideals: Philantrophist, Gifted. Flaws: Ugly, Disease, Greedy. Bonds: Poor. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Norman Nibley, Male Human Barbarian 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Vezera Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a black tunic with brown highlights, and long black pants that bunch up around her shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her crest is gold and curly. Her gold eyes have a joyful gleam in them most of the time.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She misses her home and complains about the freezing weather, even in summer.

History: When she was but 3 years old her parents immigrated from the west. Her father was a soldier and died while she was still young. Vezera was left her father's suit of armor and trained in its use and care. She is untrained/undisciplined, which makes her dangerous.

Motivation: Further expansion of business.

Flaws: Insane. Bonds: Attractive, Job, Immigrant, Military. Occupation: Performer

Voice: Squeaky

Attributes [hide]

Vezera Xephyrbahnor, Female Dragonborn Adept 6
Medium (6'4") Dragonborn, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 24 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)10 (+0) 15 (+2)12 (+1)
Skills Arcana +3, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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