Ovina Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dark leathers with embroidery. Her auburn hair is slicked back into a classic pompadour. Her otherwise smooth face is marked with small tiny scars.
Personality: Always inclined to offer people food she seems plenty friendly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ovina took refuge in the old dungeon and found the beat up whip and armor she uses now. She is untrained/undisciplined, which makes her dangerous.
Motivation: Meet up once more with her childhood friend; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist, Entrepeneur. Flaws: Insane. Bonds: Nature, Adventurer. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1000 sp.
Varg Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He has no hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Mercenary
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: White opal (1200 gp). Eye agate (12 gp). 1 Breastplate.
Three In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 5'2" and is renowned for her bright pastel dresses and hats. Her right hand appears badly burned and disfigured. Her yellow fur is braided into rings. Her blue eyes dart from person to person.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there she went from mercenary job to mercenary job. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and to be a mercenary again
Ideals: Fighting. Bonds: Job, Nature, Rich, Adventurer. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2500 sp. Sardonyx (70 gp).
Art Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears skinny pants and wears a brown and white robe with the hood down. His fur is gray and curly. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves poetry and to teach people poetry more than just about anything. He also has developed a complete distrust of the Guard profession.
History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his sister before him, after school he went straight into learning to become a Shepherd. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Artistic, Fighting. Bonds: Job, Rich. Occupation: Shepherd
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 29 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1700 gp. 1 Minor magic item.
Willow Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a moderate pudge and is not very fit. She has moderate length brown hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: Willow speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She got into the Navigator business at a young age. Through the years after Willow was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Willow's mother didn't care for her much, and the feeling was mutual. She inherited the family business which she has now maintained for 5 years.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and meet up once more with her childhood friend
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Job. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 43 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
Possessions: 800 gp. Chrysoprase (80 gp). Blue quartz (5 gp). Red-brown spinel (60 gp). Obsidian (5 gp).
Skirt Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is generally shirtless and showing off her tattooed chest. Her gray fur is heavily combed to the left. Her copper eyes dart from person to person to random spaces in the air.
Personality: She is a Performer first and foremost. She believes firmly that knowledge should be universal. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She was born to a criminal king-pin and mafia family She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture; and wishes to resurrect an old love
Ideals: Athletic. Bonds: Job, Family, Criminal record, Adventurer, In love. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 4 (-3) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 380 gp.
Tethren Muse, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is blue, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Tethren was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Fighting. Flaws: Shy, Secretive. Bonds: Attractive, Poor. Occupation: Baker
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp.
Theodoric Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and carries maces. He is bald on top and has large red tufts of hair around his ears. His face is scarred and worn.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and he has passion for adventuring and risk
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 15 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 5 (-3) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 800 gp.
Koeth Liadon, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a fine chain shirt which he covers with blue colored cloaks and clothing, marred by beers. He keeps his auburn hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Koeth lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Optimist, Philantrophist. Flaws: Ugly, Insane. Bonds: Family. Occupation: Navigator
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Infernal, Abyssal, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
