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NPC Generator

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Advanced [show]


Nedda Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she likes to wear white tank tops with violet skirt. She keeps her brown hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is witty, but her monotone delivery comes off as unnerving She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: She was born a particularly ugly child, much to the horror of her parents. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She is untrained/undisciplined, which makes her dangerous.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against dire rats

Ideals: Joker. Flaws: Insane, Ugly. Bonds: Enemies, Religious. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Nedda Sunmeadow, Female Halfling Rogue 4
Small (2'9") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 15 (+2)11 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Jasper (20 gp). Red-brown spinel (140 gp). Golden pearl (140 gp).


Social Check DCs


Koth Watson, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is typically in his Slave Trader uniform. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Koth was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC; and expand his business

Ideals: Athletic, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Job. Occupation: Slave Trader

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Koth Watson, Male Half-Orc Monk 7
Medium (6'4") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)13 (+1) 11 (+0)11 (+0)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Adran Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. He wears his blonde hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Mercenary arts, while his mother instructed him in etiquette, music and courtly manner. His father was a soldier and died while he was still young. Adran was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: To unite with his brother; and an old rival family wants him found

Ideals: Justice. Bonds: Attractive, Family, Rich, Military. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Adran Koehlanna, Male Elf Fighter 3
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)10 (+0) 16 (+3)14 (+2)
Skills Sleight of Hand +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Flame Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is dressed in a clean brown cloak covering her clean studded leather. Her fur is cinnamon and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She snorts whenever she laughs or is feeling confident. She works hard and plays hard.

History: Flame hails from a village terrorized by brigands. From her teen years she was always beautiful and desirable, so people have always doted on her. By chance she met her brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of her brother.

Flaws: Hedonist. Bonds: Attractive, Enemies, Family. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Flame Of Clay, Female Tabaxi Paladin 5
Medium (6'2") Tabaxi, Lawful Evil (CR 5)
Armor Class 10
Hit Points 55 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 50 pp. Rhodochrosite (4 gp). Emerald (1200 gp). Sardonyx (30 gp).


Social Check DCs


Shadow Of Ivory, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She has a moderate pudge and is not very fit. Her beige fur is braided into rings. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She does not believe in violence as a means to an end. She is a dedicated Mason but believes her peers are too gung-ho.

History: Shadow lived on a farm with her mother, near the main road leading to a nearby town. After coming to the age of reason, Shadow took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son; and marry her brother to traveling adventurers

Ideals: Pacifist, Gifted. Flaws: Racist. Bonds: Attractive, Family. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Shadow Of Ivory, Female Tabaxi Aristocrat 8
Medium (4'8") Tabaxi, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 25 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)13 (+1) 6 (-2)17 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Reeza Willoughby, Female Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a black coat over a brown low-cut shirt, and a deerstalker hat upon her head. Her blonde hair is cut jaggedly and amateurishly. She wears crescent spectacles with a black brim.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Reeza took refuge in the old dungeon and found the beat up sickle and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Nature. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Reeza Willoughby, Female Half-Orc Cleric 6
Medium (5'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 8 (-1)7 (-2)
Skills Investigation +4
Senses Passive Perception 9
Languages Common, Orc, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp. Red-brown spinel (150 gp). Obsidian (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Callie Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her head has been shaved. Her eyes are gray and catlike.

Personality: She is happy with her job as a Hunter. She turns her eye from what people do, preferring to live and let live. She is able to make almost anything out of random pieces of junk.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. She inherited the family business which she has now maintained for 11 years.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Hunter

Voice: Breathy voice

Attributes [hide]

Callie Whispermouse, Female Halfling Sorcerer 8
Small (3'2") Halfling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 8 (-1)15 (+2)
Skills Performance +5, Religion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1300 gp. Black pearl (1600 gp). Amber (130 gp). Bloodstone (40 gp). Deep green spinel (130 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ellywick Pingun, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time. She wears her hair in dreadlocks. She wears a mask on her face.

Personality: She is business-like. She takes instructions and follows them to the letter. She believes the world needs to unite to get rid of illithids once and for all.

History: Ellywick was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Many illithids want her driven away.

Ideals: Professionalism. Bonds: Attractive, Enemies, Poor, Adventurer. Occupation: Assassin

Voice: Speaks with a cold

Attributes [hide]

Ellywick Pingun, Female Gnome Commoner 12
Small (3'3") Gnome, Chaotic Good (CR 12)
Armor Class 13
Hit Points 48 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 4000 gp. Silver comb with moonstones (600 gp). Silver comb with moonstones (600 gp). Silver chalice with lapis lazuli gems (130 gp). Solid gold idol (700 gp). Jeweled electrum ring (2000 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Braxton, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times, and carries morningstars. She has a very tight haircut. Her amber eyes are slightly larger than normal.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She also hits on women, regardless of circumstances.

History: Born in the north her family was never financially stable. Through the years after Sybil was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Sybil's father didn't care for her much, and the feeling was mutual. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sybil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants a kiss; and wants her loneliness to end

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Poor. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Sybil Braxton, Female Human Barbarian 5
Medium (5'5") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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