Oppleby Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This dark-skinned male sports blue clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. His golden hair is lengthy. He has gleaming, smiling hazel eyes.
Personality: He loves telling others what to do and how they should feel about things. A friendly and beautiful Gnome, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: When he was but 5 years old his parents immigrated from the east. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy
Ideals: Opinionated. Bonds: Attractive, Immigrant, Rich, Slave. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 16 (+3) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Gnome, Orc, Dwarven, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 3000 cp.
Trail Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears pastel cloth garments or leather armor, and he perpetually has his lance ready. He wears his beige fur up. His fair skin shows little sign of his aristocratic breeding.
Personality: Trail is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 6 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg
Ideals: Fighting, Extrovert, Opinionated. Bonds: Attractive, Immigrant. Occupation: Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 79 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1600 gp.
Roger Sherwood, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts, and he perpetually has his warhammer ready. His brown hair is cut jaggedly and amateurishly. His half smiles and green eyes are beguiling and draw you in.
Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Gardener profession.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Layabout.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Opinionated. Bonds: Attractive, Job, Nature. Occupation: Layabout
Voice: French accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: Just what you see.
Emerald Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown shirt with thin tan vertical stripes and violet pants. His fur is cut close to his head. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invites people to come help in his community garden.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Architect mother left him crippled. He used his abilities to travel the world and help people.
Motivation: To get a good night's sleep; and he is a bit of a kleptomaniac
Ideals: Philantrophist. Flaws: Ugly, Disease, Insomniac. Bonds: Nature. Occupation: Server
Voice: American accent
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 200 gp. Sard (60 gp). 1 Minor magic item. 1 Minor magic item.
Aura Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He likes to wear ponchos typically of a light pastel in addition to tight pants. His fur is gray and curly. He wears an eyepatch.
Personality: He loves telling others what to do and how they should feel about things. He also hits on women, regardless of circumstances.
History: He was born into a rich family. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Has a crush, Rich. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) | 19 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 500 gp. 1 Minor magic item.
Faral Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is dressed in earthy colors with a tan and pastel handkerchief worn on her right side. She has no hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 12th year, her parents were killed by a orcs raid, leaving Faral alone in the world. After a stint in an orphanage, she was adopted. She is searching for what she claims is her rightful reward.
Motivation: She has passion for adventuring and risk; and balancing her hectic life and new junk dealer responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer, Job. Occupation: Junk Dealer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
Hamil Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This western man sports red clothing, slightly heavier than average wear. His clothes are grease stained in places. He has a very tight haircut. He has green eyes and a red hat with a grey feather.
Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the west; and wishes to resurrect an old love
Ideals: Opinionated, Persistence, Entrepeneur. Bonds: Poor, Immigrant. Occupation: Mercenary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Roondar Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tan costume with the symbols of his god on his torso. With a patchy brown beard and wild brown hair. He wears an eyepatch.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Baker
Voice: Soothing and warm
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp. 1 Minor magic item.
Torgga Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She wears rags and sports a simple walking cane. Her black hair is greying along the sides and has receded to reveal a widow's peak. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Torgga was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. While studying, she fell in love. They married and had a daughter. She's also a talented Butcher, but doesn't like to broadcast it.
Motivation: To prove her worth to the world; and she is wracked by social anxiety
Flaws: Fearful, Impulsive. Bonds: Poor, Job, In love. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 3 (-4) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 400 gp.
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