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NPC Generator

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Advanced [show]


Fibblestib Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his trident always slung over his shoulder. He is bristling with hidden weapons, mostly tridents and shields. He has red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Fibblestib would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a soldier and died while he was still young. Fibblestib was left his father's suit of armor and trained in its use and care. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker. Flaws: Ugly, Mundane. Bonds: Criminal record, Military. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Fibblestib Boondiggles, Male Gnome Rogue 4
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 19 (+4)9 (-1) 12 (+1)16 (+3)
Skills Acrobatics +4, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Two Llamas Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His black fur is lengthy. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.

History: Two Llamas was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Addict, Ugly. Bonds: Poor, Adventurer. Occupation: Beggar

Voice: Strong lisp

Attributes [hide]

Two Llamas Of Stars, Male Tabaxi Wizard 9
Medium (6'3") Tabaxi, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 38 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 20 pp. Sardonyx (20 gp). Freshwater pearl (9 gp). Jasper (20 gp). Eye agate (9 gp). White pearl (140 gp). White opal (1500 gp). Violet garnet (1500 gp).


Social Check DCs


Bertram Hartford, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and dresses like a well dressed Assassin does. His skin is also unnaturally pale. He wears his hair in dreadlocks. His ears are large.

Personality: He is irascible and easily irritated. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Bertram was born in the south. At a young age he loved to build and create. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Assassin soon after.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Assassin

Voice: Low rumbling, strings words together

Attributes [hide]

Bertram Hartford, Male Human Expert 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)15 (+2) 10 (+0)16 (+3)
Skills Animal Handling +2, Investigation +4
Senses Passive Perception 10
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kite In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. His black fur is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Mundane. Bonds: Rich, Slave. Occupation: Miner

Voice: German accent

Attributes [hide]

Kite In the Morning, Male Tabaxi Warrior 11
Medium (5'2") Tabaxi, Neutral Evil (CR 11)
Armor Class 13
Hit Points 91 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 14 (+2)18 (+4)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 110 pp. Freshwater pearl (16 gp). Carnelian (30 gp). Blue quartz (16 gp). Moss agate (16 gp). Blue quartz (16 gp). Coral (90 gp). Azurite (16 gp). Aquamarine (1200 gp). Hematite (16 gp).


Social Check DCs


Bûbol Burton, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are a pleasant gray.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Bûbol was raised in a hard working conservative environment. He moved out east to avoid the crime he committed. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and someone believes him a fraud

Ideals: Fighting. Flaws: Insane. Bonds: Immigrant, Enemies, Job, Criminal record. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Bûbol Burton, Male Half-Orc Paladin 4
Medium (5'7") Half-Orc, True Neutral (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 gp. 1 Chain shirt. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Immeral Siannodel, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy blue pantaloons and a tan scarf. His red hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with a lost civilization.

History: He got into the Marshal business at a young age. His first spouse was a Barkeep, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: To be a Barkeep again.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Immeral Siannodel, Male Elf Ranger 3
Medium (4'7") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 8 (-1)13 (+1)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Shanairla Firahel, Female Elf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Beggar uniform. Her red hair is cut short. She is baby faced.

Personality: While she acts the brute, she is far gentler than she would appear. A true patriot, Shanairla would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She served in the navy to pay for her family's outstanding loans. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Further expansion of business.

Ideals: Athletic, Fighting, Logical. Bonds: Job, Military. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Shanairla Firahel, Female Elf Bard 2
Medium (4'9") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 90 gp. 1 Half-Plate.


Social Check DCs


Ermina Birkenhead, Female Human [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She typically wears grey cloth garments or leather armor. She has wavy black hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is harsh and unforgiving.

History: She comes from a rich northern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wants to work out more often; and an old rival family wants her found

Ideals: Athletic. Flaws: Secretive, Antagonistic. Bonds: Attractive, Rich. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Ermina Birkenhead, Female Human Aristocrat 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp.


Social Check DCs


Balam Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a green and grey handkerchief worn on his left side. His dark red hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses divination through singing.

History: Gifted from a young age, Balam studied abroad. Brilliant and gifted he never wanted to apply himself. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Gifted. Flaws: Sensitive. Bonds: Criminal record. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

Balam Cheer, Male Tiefling Sorcerer 5
Medium (6'1") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs

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