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NPC Generator

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Advanced [show]


Morana Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a grey vest and prefers red and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown hair is knotted and matted. Her green eyes are passionate and lively.

Personality: This woman loves singing and to teach people singing more than just about anything. She has a minor phobia of water and hates getting wet.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She moved from fad to fad and when she turned 15 she discovered singing. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Artistic. Flaws: Ugly, Fearful, Disease, Insomniac. Occupation: Weaver

Voice: Prounounces S like Z

Attributes [hide]

Morana Fireforge, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 19 (+4)16 (+3) 15 (+2)13 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 330 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Morg Redfield, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His brown hair is drawn into a tight pony tail with a dagger scrunchie. He is baby faced.

Personality: He loves telling others what to do and how they should feel about things. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morg. He was granted martial powers by his dying sister.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Opinionated, Gifted. Flaws: Ugly, Insane. Bonds: Criminal record. Occupation: Roofer

Voice: Scottish accent

Attributes [hide]

Morg Redfield, Male Half-Orc Druid 7
Medium (5'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 8
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)11 (+0) 13 (+1)5 (-3)
Skills Deception +0, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 900 gp.


Social Check DCs


Azzakh Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a large green jacket. His white crest is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a brothel owner, Azzakh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Azzakh was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Azzakh's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Azzakh Vangdondalor, Male Dragonborn Paladin 17
Medium (6'1") Dragonborn, Neutral Evil (CR 17)
Armor Class 11
Hit Points 158 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)17 (+3) 11 (+0)11 (+0)
Skills Athletics +7, Persuasion +6
Senses Passive Perception 10
Languages Common, Giant, Goblin, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1402

Possessions: 10000 gp. Rose (50 gp). Banded agate (5 gp). Blue quartz (5 gp). Tourmaline (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Agatha Vance, Female Human [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. She has shaved her head bald. Her ears are large.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents enrolled her in a Paladin school at a young age so that she could practice her arcane talents. After a long history of fighting, Agatha and her spouse have recently divorced.

Motivation: She is content; and to find somewhere to settle down

Ideals: Logical, Gifted. Flaws: Ugly, Antagonistic, Mundane. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Agatha Vance, Female Human Paladin 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Investigation +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Baradad Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His crest, while still mostly silver, has prominent grey streaks. He has gleaming, smiling gold eyes.

Personality: He can speak with the recently deceased. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich western family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Criminal record. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Baradad Baharoosh, Male Dragonborn Monk 3
Medium (6'3") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)18 (+4) 11 (+0)9 (-1)
Skills Animal Handling +2, History +6
Senses Passive Perception 10
Languages Common, Orc, Druidic, Celestial, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Miles Blankley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He typically wears brown cloth garments or leather armor. His black hair is styled in orderly dreadlocks. He has a dull look in his violet eyes.

Personality: He snorts whenever he laughs or is feeling confident. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Persistence. Flaws: Ugly. Bonds: Rich. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Miles Blankley, Male Human Aristocrat 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)17 (+3) 15 (+2)5 (-3)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Ignan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Ortegar Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male dresses in red turtlenecks beneath a blue coat with grey slacks. He is tall, broad shouldered and powerfully built. He has no hair. He has violet eyes and a red hat with a blue feather.

Personality: A deeply religious man he believes everything happens for a reason. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born at the edge of vast mountains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Immigrant, Nature. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Ortegar Goodearth, Male Halfling Wizard 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 11 (+0)12 (+1) 10 (+0)6 (-2)
Skills Intimidation +1, Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Leaf Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is well dressed, but even with her fine clothing she looks run-down. Her white fur is matted, messy, and big. Her eyes are blue and catlike.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a ruthless business woman, a trait she acquired from her father.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bather

Voice: Uses sign language

Attributes [hide]

Leaf Peak, Female Tabaxi Ranger 1
Medium (6'0") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)8 (-1) 12 (+1)18 (+4)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 gp. Carnelian (20 gp).


Social Check DCs


Barendd Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he has the majority of his body covered in plate. He keeps his red hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Cynical, Disease. Bonds: Slave, Adventurer. Occupation: Barkeep

Voice: Laughs frequently while speaking

Attributes [hide]

Barendd Foamtankard, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 350 gp.


Social Check DCs

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