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NPC Generator

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Advanced [show]


Dagger Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears a brown coat over a grey low-cut shirt, and a wide-brimmed hat upon her head. Her cinnamon fur is long and unkept. Her eyes, though not visible through her cowl, are amber.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She can't help but pocket interesting objects she comes across

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Spice Merchant arts, while her father instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. Being a Spice Merchant kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is greedy

Ideals: Athletic. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Dagger Plume, Female Tabaxi Expert 10
Medium (5'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 62 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +7, Deception +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +7

Possessions: 160 pp. Red spinel (80 gp). Onyx (80 gp).


Social Check DCs


Vezera Mohradyllion, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a simple black robe with blue stripes complete with hood. Her bronze crest is smooth and relatively long. She has gleaming, smiling gold eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She invites people to come help in her community garden.

History: Born to a pair of adventurers, Vezera grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature nunchaku.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Philantrophist. Flaws: Depressed. Bonds: Adventurer, Immigrant. Occupation: Soapmaker

Voice: Can't modulate volume

Attributes [hide]

Vezera Mohradyllion, Female Dragonborn Paladin 2
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 12
Languages Common, Infernal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 310 gp. 1 Magnifying glass.


Social Check DCs


Thamuz Blur, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has the majority of his body covered in plate. His hair is chestnut and curly. His white unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Thamuz was born on a far western plains where he grew up under the tutelage of his mother, an expert Fortune-teller. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Thamuz Blur, Male Tiefling Commoner 7
Medium (6'8") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 15 (+2)8 (-1)
Skills Medicine +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: Silver ewer (30 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pirithin Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: An older man who prefers to wear white pants and tee shirts, he is not a threatening figure. His black hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates giants. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his brother before him, after school he went straight into learning to become a Fletcher. Days after completing his studies, news broke out that his hometown was attacked by giants. Pirithin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: To be a Sage again; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies, Poor, Job. Occupation: Fletcher

Voice: Thin and wheezing

Attributes [hide]

Pirithin Deephollow, Male Halfling Sorcerer 15
Small (3'1") Halfling, Lawful Neutral (CR 15)
Armor Class 14
Hit Points 49 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)9 (-1) 13 (+1)18 (+4)
Skills History +4, Persuasion +9
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 4000 gp. Golden yellow topaz (1000 gp). Sardonyx (70 gp). Pink diamond (5000 gp). Eye agate (9 gp). Malachite (9 gp). Chrysoprase (70 gp). Red spinel (70 gp). Malachite (9 gp). Red spinel (70 gp). Jet (70 gp). Carnelian (70 gp). Violet garnet (1000 gp). Star rose quartz (70 gp). Tourmaline (70 gp). Hematite (9 gp). Smoky quartz (70 gp). Sard (70 gp). 1 Medium magic item.


Social Check DCs


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a fancy grey suit. His hair is brown and very short. His amber unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: Born in the east to a Marshal, Balimaar learned a great deal about his father's area of expertise. He worked as a nervous Marshal and found it very stressful. He has drifted from career to career and currently works as a Marshal.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Attractive, Job, Family. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Balimaar Fidget, Male Human Monk 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Qualen Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized opal on his right hand. His hair is short and silver. His otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Gardener in town.

History: Qualen was raised in a hard working conservative environment. Qualen was born on a far northern forest where he grew up under the tutelage of his father, an expert Gardener. Days after completing his studies, news broke out that his hometown was attacked by orcs. Qualen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He is unsatisfied with his job.

Flaws: Depressed. Bonds: Rich, Job, Immigrant, Enemies. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Qualen Fabblestabble, Male Gnome Warlock 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)15 (+2) 18 (+4)9 (-1)
Skills Athletics +3, History +4
Senses Passive Perception 14
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 100 gp. Zircon (20 gp). Golden yellow topaz (200 gp). Rose (20 gp). Freshwater pearl (12 gp).


Social Check DCs


Shedinn Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses like a well dressed Glassblower does. He has a moderate pudge and is not very fit. His rusty crest, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Shedinn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His childhood dream was to be a Merchant, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Flaws: Insane, Disease. Bonds: Job, Military, Rich. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Shedinn Turnuroth, Male Dragonborn Fighter 4
Medium (6'7") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)10 (+0) 13 (+1)17 (+3)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Gunter Lathalas, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. His hair is silver and curly. His amber eyes peer out from beneath his top violet hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Gunter was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Cook job and began his own company from there.

Motivation: He's attracted to the PC; and sabotage a competitor

Ideals: Fighting. Flaws: Shy. Bonds: Job, In love, Has a crush. Occupation: Cook

Voice: Smoker's lung

Attributes [hide]

Gunter Lathalas, Male Half-Elf Barbarian 1
Medium (5'0") Half-Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)4 (-3) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Medicine +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1

Possessions: 700 sp. Red spinel (150 gp).


Social Check DCs


Blossom Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She likes to wear white tank tops with pastel skirt. Beneath her clothing is a huge mess of scar tissue. Her white hair is kept up in a ponytail inside a top hat. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: A skeptical and narcissistic woman, Blossom's first love is herself. Her second love is also herself. She has all her life been fascinated with painting.

History: She was raised in a white middle class family as the only child. She was taken from her home at a very young age. She has since lost track of the people in her past.

Motivation: She is content; and to find somewhere to settle down

Ideals: Impeccable, Artistic. Flaws: Mundane. Bonds: Slave, Family. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Blossom Stoutman, Female Halfling Fighter 10
Small (2'9") Halfling, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 90 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 14 (+2)10 (+0)
Skills Animal Handling +6, History +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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