Dworic Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Dworic grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Roofer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 19 (+4) | 13 (+1) | 14 (+2) | 1 (-5) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 80 gp.
Theirastra Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. Her hair is greying and her face has many wrinkles. Her blue eyes lackadaisically let the world flow into them.
Personality: She is irascible and easily irritated. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She is a Slaad in disguise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: She is unsatisfied with her job; and wants to raise her children well
Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer, Military, Job. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 7 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 4000 cp. Citrine (80 gp).
Pikar Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears white painted combat armor at almost all times. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny emerald earrings on each ear.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As long as the job gets done he does not care how it got done.
History: Pikar was born in the south. At a young age he loved to build and create. Pikar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is greedy; and he wants to meet his childhood hero
Ideals: Professionalism, Persistence. Bonds: Rich, Adventurer. Occupation: Weaver
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 7)
Armor Class 14
Hit Points 51 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Karg Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and carries spears. He wears his blonde hair down. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a wizard, Karg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Passionate. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Mercenary
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 12000 sp.
Blendaeth Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears a black costume with the symbols of luck on her torso and is in decent physical shape. Her red crest is smooth and relatively long. Her fierce red eyes like to dwell on things.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born in the east, but her parents moved at a very young age to the north. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She now mingles about in high society.
Motivation: She doesn't get along with people that don't share her tastes; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Dilettante
Voice: Speaks in third person
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Terran
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 230 gp.
Murgen Sutton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a white cloak and cross-gartered black stockings. She has slicked back white hair. She wears round tiny glasses practically rammed into her face.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to loving parents in a slum to the east. She worked as a nervous Gardener and found it very stressful. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Logical. Flaws: Shy. Bonds: Poor, Job, Criminal record. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 9 (-1) | 5 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 100 sp.
Gomory Joy, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is very fat, and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her small hat is riddled with cuts and holes. She is baby faced.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in a small village she learned the ways of the warrior from her father. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Cartwright
Voice: Boston accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 19 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Sylvan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 200 gp. 1 Masterwork manacles. 1 Good lock.
Oriff Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor. She carries with her a set of maces, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her auburn hair is styled in orderly dreadlocks. Her face is scarred and worn.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. When she's not drinking or sleeping the drinks off, she's doing singing.
History: Born in a small village she learned the ways of the warrior from her father. She was an apprentice working in her father's forge. She now owns her own business.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Body Guard
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp. Pink pearl (160 gp).
Jade Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fighting clothing, which leaves very little to the imagination. Her top hat is riddled with cuts and holes. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She loves telling others what to do and how they should feel about things. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born a particularly ugly child, much to the horror of her parents. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Fighting, Opinionated. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Halfling
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Cloth of gold vestments (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
