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NPC Generator

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Advanced [show]


Maegan Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear flannel, and she perpetually has her monstrous two handed axe ready. Her brown hair, when down, is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.

Personality: She dislikes all the random violence that takes place in the north. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Maegan lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Marshal, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Maegan fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her relatives are trying to arrange a marriage; and to reunite with her absent father

Ideals: Fighting, Pacifist, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Brewer

Voice: Forgets to breathe while speaking

Attributes [hide]

Maegan Tealeaf, Female Halfling Aristocrat 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 13 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 5 (-3)17 (+3) 13 (+1)11 (+0)
Skills Nature +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Terran, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 400 gp. 1 Bullseye lantern. 1 Hourglass. 1 Masterwork manacles. 1 Bullseye lantern.


Social Check DCs


Orryn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His long golden hair reaches down to his waist. His green eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Sold as a small child to a necromancer, Orryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Bonds: Rich, Guardian, Job, Mentor, Adventurer. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Orryn Folkor, Male Gnome Warrior 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 15
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 18 (+4)12 (+1) 11 (+0)16 (+3)
Skills Arcana +3, Deception +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Vola Allerton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and wears professional attire. Her red hair is knotted and matted. She is baby faced.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was raised in a desert tribe. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vola took refuge in the large cave and found the beat up greatsword and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Entrepeneur. Bonds: Attractive, Nature, Enemies. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Vola Allerton, Female Half-Orc Druid 6
Medium (4'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 8 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 6 (-2)11 (+0) 10 (+0)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 900 gp. Golden yellow topaz (1600 gp). Sard (60 gp). Aquamarine (1600 gp).


Social Check DCs


Imsh Ryland, Male Half-Orc [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. He has wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Sold as a small child to a necromancer, Imsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Imsh took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Enemies, Mentor. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Imsh Ryland, Male Half-Orc Bard 7
Medium (5'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)17 (+3) 16 (+3)14 (+2)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Orc, Gnoll, Celestial, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 5000 sp. Blue star sapphire (1100 gp). Onyx (70 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Synthrin Caavylteradyn, Female Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a tight fitting black shirt and pants. She keeps her long rusty crest kept up in a rat tail. She has gleaming, smiling red eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Synthrin grew up listening to her father's many stories. Her childhood dream was to be a Armorer, but she was a colossal failure. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends; and a rival would like her out of the picture

Ideals: Optimist. Bonds: Family, Adventurer, Job, Criminal record. Occupation: Shoemaker

Voice: High pitched, excited

Attributes [hide]

Synthrin Caavylteradyn, Female Dragonborn Fighter 9
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 68 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)6 (-2) 7 (-2)13 (+1)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 8
Languages
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 140 pp.


Social Check DCs


Findex Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a black and brown handkerchief worn on her left side. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears a top hat to hide her balding. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She believes the world needs to unite to get rid of gnolls once and for all.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. Her parents enrolled her in a Aristocrat school at a young age so that she could practice her martial talents. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Obtaining odd cultural Human artifacts is her passion; and a rival would like her out of the picture

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Enemies, Criminal record, Adventurer. Occupation: Roofer

Voice: Uses lots of figures of speech

Attributes [hide]

Findex Lhamboldennish, Female Dragonborn Aristocrat 9
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3

Possessions: 80000 cp. Citrine (20 gp). Blue star sapphire (1600 gp). Peridot (20 gp). Violet garnet (700 gp). White pearl (60 gp). Rose (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ildrex Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tight fitting green shirt and pants. He has done his best to style his copper crest to look like a famous performer. His eyes are gold and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to loving parents in a slum to the south. Ildrex was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ildrex decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Criminal record, Job. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Ildrex Ebynichtomonis, Male Dragonborn Adept 2
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 290 gp. 1 Masterwork studded leather.


Social Check DCs


Tarhun Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His bronze crest is braided into rings. His eyes are red and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He also is a firm believer in the manly ideal.

History: Born in the east to a Performer, Tarhun learned a great deal about his father's area of expertise. After coming to the age of reason, Tarhun took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 14 years.

Motivation: Expand his business; and balancing his hectic life and new performer responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Poor, Job. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Tarhun Xephyrbahnor, Male Dragonborn Paladin 13
Medium (6'2") Dragonborn, Neutral Evil (CR 13)
Armor Class 13
Hit Points 104 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Deception +5, Survival +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 4000 gp. Zircon (40 gp). Hematite (16 gp). Violet garnet (1100 gp). Rose (40 gp). Jasper (40 gp). Brown-green garnet (40 gp). Chrysoberyl (40 gp). Amber (40 gp). Iolite (40 gp). Rose (40 gp). Azurite (16 gp). Sardonyx (40 gp). 1 Medium magic item.


Social Check DCs


Glim Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears bulky tan painted plate armor, and a wedding ring on his right hand. His hair is silver and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. Glim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his sister's freedom.

Motivation: Many dire rats want him driven away; and he is content

Flaws: Mundane. Bonds: In love, Enemies, Family, Criminal record. Occupation: Laborer

Voice: Speaks with squeezed throat

Attributes [hide]

Glim Fapplestamp, Male Gnome Adept 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)16 (+3) 15 (+2)8 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Abyssal, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 47000 sp. Amber (50 gp). Blue quartz (13 gp). Rhodochrosite (13 gp).


Social Check DCs

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