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NPC Generator

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Advanced [show]


Hamil Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His skin is fair and his fingers are delicate and long. He sports a long silver beard, and similarly colored long hair. He has a dull look in his brown eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Hamil hails from a village terrorized by dire rats. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Joker. Bonds: Attractive, Criminal record, Enemies, In love. Occupation: Barrister

Voice: Speaks like tongue is numb

Attributes [hide]

Hamil Goldfound, Male Halfling Warlock 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 40000 cp.


Social Check DCs


Thamior Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His hair is silver and curly. He has blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Sold as a small child to a slaver, Thamior was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered painting. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sellsword. He hasn't told them the truth, but wants to settle down with them.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to get laid

Ideals: Optimist, Artistic. Bonds: Mentor, Has a crush, Criminal record. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Thamior Xistsrith, Male Elf Commoner 9
Medium (4'11") Elf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 40 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 12 (+1)14 (+2)
Skills Deception +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arannis Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man dresses in violet turtlenecks beneath a grey coat with white slacks and is in decent physical shape. With a patchy golden beard and wild golden hair. He has a dull look in his green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a minor phobia of water and hates getting wet.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arannis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Fearful. Bonds: Guardian, Attractive, Job. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Arannis Kemmerer, Male Half-Elf Monk 1
Medium (5'10") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Lia Eathalena, Female Elf [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. She is portly but not overly obese. She has done her best to style her white hair to look like a famous performer. She is baby faced.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. As long as the job gets done she does not care how it got done.

History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: A deep hatred of illithids.

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lia Eathalena, Female Elf Barbarian 6
Medium (4'11") Elf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 56 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)13 (+1) 12 (+1)17 (+3)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Jade Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears brown trousers with black and white striped suspenders. She wears various colorful collared shirts. Her fur is gray and curly. Her copper eyes peer out from beneath her wide-brimmed brown hat.

Personality: A deeply religious woman she believes everything happens for a reason. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Jade was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.

Motivation: She feels kind of lost in life; and revenge

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Religious, Enemies. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Jade Of Wine, Female Tabaxi Adept 10
Medium (6'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 27 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433210

Possessions: 1500 gp.


Social Check DCs


Oriel Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has relatively dark skin and is very physically imposing due to her abundance of muscles. With wild golden hair. She wears crescent spectacles with a black brim.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She receives visions of the future at random moments

History: Oriel hails from a village terrorized by illithids. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She's also a talented Navigator, but doesn't like to broadcast it.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Gifted. Bonds: Adventurer, Job, Enemies, Family. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Oriel Ostoroth, Female Half-Elf Sorcerer 5
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)10 (+0) 15 (+2)7 (-2)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 40000 cp.


Social Check DCs


Vaina Amastacia, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She very much looks the part of a Sculptor. She wears a small hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born at the edge of vast mountains. There was a wharf not far from home where she often wandered off to fish. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother; and expand her business

Ideals: Philantrophist. Flaws: Insane. Bonds: Job, Family, Nature. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Vaina Amastacia, Female Elf Druid 12
Medium (5'2") Elf, Chaotic Good (CR 12)
Armor Class 8
Hit Points 63 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 14 (+2)8 (-1) 11 (+0)16 (+3)
Skills History +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +2 / 3d10-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265

Possessions: 2000 gp.


Social Check DCs


Cockaby Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. He has shaved his head bald. His eyes are likewise blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a great chef.

History: He was born in the west. Brilliant and gifted he never wanted to apply himself. He left for the west, certain he would find work there.

Motivation: Money/treasure; and he is greedy

Ideals: Disciplined, Gifted. Bonds: Rich, Immigrant. Occupation: Courier

Voice: Shortens vowels

Attributes [hide]

Cockaby Musgraben, Male Gnome Ranger 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)18 (+4) 7 (-2)16 (+3)
Skills Medicine +0, Stealth +2
Senses Passive Perception 8
Languages Common, Gnome, Sylvan, Dwarven, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Tricking Running, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is dressed in earthy colors with a brown and green handkerchief worn on her left side. She has dyed her greying brown fur a little too much giving a sharp brown color. She is very pretty but has cold, dead eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She enjoys reading and quiet.

History: Tricking was raised in a hard working conservative environment. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Tricking grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tricking. She used her abilities to trick people and travel the world for free.

Motivation: To prove her worth to the world; and further expansion of business

Ideals: Logical. Flaws: Selfish, Impulsive. Bonds: Attractive, Job, Criminal record. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Tricking Running, Female Tabaxi Bard 10
Medium (5'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 32 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)17 (+3) 12 (+1)17 (+3)
Skills Deception +7, Nature +7
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Druidic
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 230 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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