Uraim Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat, and he perpetually has his hand crossbow ready. He has a silver handlebar mustache and slicked back silver hair. His eyes are gray and catlike.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.
History: When he was but 4 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Fighting. Flaws: Depressed, Addict. Bonds: Immigrant, Poor. Occupation: Adventurer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1800 sp. Brass mug with jade inlays (600 gp). 3 Alchemist’s fire.
Nykkan Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He very much looks the part of a Blacksmith. His green crest is singed and shortened. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Overbrimming with self-confidence, Nykkan isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He takes great joy in being the best Blacksmith in town.
History: Born in the south to a Blacksmith, Nykkan learned a great deal about his mother's area of expertise. He worked as a nervous Blacksmith and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 6)
Armor Class 9
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 100 gp. Citrine (40 gp). Jet (120 gp).
Gorfel Hadlee, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black top hat and black clothes. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny sapphire earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised in a white middle class family as the only child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He is compelled to act according to his religious beliefs; and seeks redemption
Flaws: Antagonistic, Mundane. Bonds: Rich, Mentor, Criminal record, Religious. Occupation: Map Maker
Voice: Eastern European accent
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Nithther Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His copper crest is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He is a Carpenter first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Carpenter.
Motivation: Expand his business; and sabotage a competitor
Flaws: Ugly, Fearful. Bonds: Job, Military, Mentor. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 gp.
Eiravel Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'7" and muscular, this western man wears very tight pants and wife beaters, though occasionally he sports a violet coat. His red hair is long and unkept. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Ugly, Hedonist. Bonds: Religious. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 5 (-3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp.
Nelkin Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears white leather gloves, a white jacket, and tight pants. His silver hair, when down, is lengthy. His eyes, though not visible through his cowl, are gray.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Insane, Fearful, Mundane. Bonds: Attractive. Occupation: Hunter
Voice: Squeaky
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 180 gp. 1 Average lock.
Einkil Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown tunic with green highlights, and long white pants that bunch up around his shoes. He has a long chestnut beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He got into the Mason business at a young age. A freak accident while working with his Priest father left him crippled. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To clean up the streets; and balancing his hectic life and new mason responsibilities is difficult
Flaws: Insomniac, Disease. Bonds: Job, Enemies, In love, Guardian. Occupation: Mason
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: Embroidered and bejeweled glove (4000 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Cockaby Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His green eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Cockaby reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Entrepeneur, Impeccable. Flaws: Addict, Disease. Bonds: Military. Occupation: Sailor
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 11)
Armor Class 13
Hit Points 43 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1600 gp. Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pandjed Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his kukri always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He wears a wide-brimmed hat to cover his moderate length scarlet crest. His fair skin shows little sign of his aristocratic breeding.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Dragonborn Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his absent father; and regain custody of his son
Ideals: Athletic, Gifted. Bonds: Attractive, Family, Adventurer. Occupation: Fortune-teller
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 9 (-1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
