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NPC Generator

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Advanced [show]


Lilith Poetry, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her silver hair is heavily combed to the left. She tend to wears goggles to shield her eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Flattery will make her almost putty in your hands.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, she fell in love. They married and had a daughter. She has built up a small fortune and can afford her own way.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Selfish. Bonds: Rich, Job, In love. Occupation: Cook

Voice: Forgets to breathe while speaking

Attributes [hide]

Lilith Poetry, Female Tiefling Ranger 5
Medium (6'4") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 12 (+1)14 (+2)
Skills Performance +5, Religion +6
Senses Passive Perception 11
Languages Common, Gnome, Giant, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 400 gp.


Social Check DCs


Nurkara Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a brown cloak and cross-gartered white stockings. Her red hair is lengthy. She has green eyes.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a minor phobia of water and hates getting wet.

History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She's since become an addict/alcoholic.

Motivation: Nothing but the best is good enough for her; and she feels threatened by others

Ideals: Optimist, Impeccable. Flaws: Fearful, Addict. Bonds: Nature. Occupation: Architect

Voice: Breathy voice

Attributes [hide]

Nurkara Trueanvil, Female Dwarf Fighter 1
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 11 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Flask Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears many layers of old clothing at all times. She has wavy yellow fur. She has a tattooed face.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She works hard and plays hard.

History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a rapier and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Flask Of Winter, Female Tabaxi Barbarian 2
Medium (5'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 14 (+2)15 (+2) 17 (+3)11 (+0)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5

Possessions: 330 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Solid gold idol (500 gp). Sapphire pendant on gold chain (600 gp).


Social Check DCs


Dalgal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a sickle. He has styled his chestnut hair well, parting it to the right. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Fletcher, Dalgal learned a great deal about his mother's area of expertise. He was taken from his home at a very young age. He became a Fletcher soon after.

Motivation: Expand his business.

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Job, Slave. Occupation: Fletcher

Voice: Soft and melodious

Attributes [hide]

Dalgal Lutgehr, Male Dwarf Wizard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 300 sp.


Social Check DCs


Alice Oakley, Female Human [Permalink]

Personal [hide]

Description: This southern woman wears a brown cloak and cross-gartered violet stockings. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. Her eyes are likewise gray. Her teeth are white and perfect.

Personality: She is witty, but her monotone delivery comes off as unnerving She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She left for the south, certain she would find work there.

Motivation: She wants nothing more than to rejoin the army; and to end her boredom

Ideals: Joker. Bonds: Poor, Immigrant, Attractive, Military. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alice Oakley, Female Human Expert 11
Medium (5'10") Human, True Neutral (CR 11)
Armor Class 8
Hit Points 63 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 15 (+2)6 (-2) 13 (+1)17 (+3)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +2 / 3d8-2, Grapple +2

Possessions: 500 gp. Black pearl (500 gp). Deep blue spinel (500 gp). Sardonyx (70 gp). Fiery yellow corundum (400 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cloak Buttons, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she tends to wear a large pastel jacket. She keeps her yellow fur in a flapper bob. She has a tattooed face.

Personality: While she acts the brute, she is far gentler than she would appear. She is skeptical of what others tell her and is slow to trust.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She is unsatisfied with her job; and to be a mason again

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Criminal record, Job. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Cloak Buttons, Female Tabaxi Cleric 2
Medium (6'3") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 6 (-2)12 (+1) 10 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 240 gp. 1 Disguise kit.


Social Check DCs


Oren Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears a fancy white suit. He has a long chestnut beard with little hanging trinkets. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He has all his life been fascinated with singing.

History: When he was but 6 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Enemies, Immigrant, Adventurer. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Oren Tenley, Male Half-Orc Fighter 11
Medium (5'10") Half-Orc, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 113 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 18 (+4)12 (+1) 6 (-2)12 (+1)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Orc, Terran
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 700 gp. Zircon (20 gp). Zircon (20 gp). Obsidian (11 gp).


Social Check DCs


Altho Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light red in addition to tight pants. His blonde hair is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He worked as a nervous Cartwright and found it very stressful. He tends to his Cartwright job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Athletic, Passionate, Gifted. Bonds: Religious, Job. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Altho Warmwater, Male Halfling Monk 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)15 (+2) 15 (+2)16 (+3)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 400 gp. Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Namfoodle Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the east. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: Retire the richest man in the east.

Ideals: Pacifist, Philantrophist, Gifted, Entrepeneur. Bonds: Attractive. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Namfoodle Humplebumple, Male Gnome Expert 4
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Tiger eye turquoise (8 gp). Carnelian (70 gp). Aquamarine (500 gp). 1 Minor magic item.


Social Check DCs

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