Delre Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bow, but if one is not available she will default to her quarterstaff. Her chestnut hair is long and unkept. She wears round tiny glasses practically rammed into her face.
Personality: She is calm most of the time but flees social interaction. She invites people to come help in her community garden.
History: Born in the north her family was never financially stable. A gypsy cursed her at a young age, leading to her ugly appearance. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Ugly, Shy. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 68 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 340 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Minor magic item.
Pelt Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her top hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: Her tongue was cut out and she uses sign language. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised in a white middle class family as the only child. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the east, certain she would find work there.
Motivation: She is content; and she has money and likes to spend it
Flaws: Ugly, Disease, Mundane. Bonds: Immigrant, Rich. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (4'10") Tabaxi, True Neutral (CR 12)
Armor Class 11
Hit Points 72 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: White pearl (50 gp). Pink pearl (50 gp). Blue quartz (9 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Carrie Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a blue Stetson hat and blue clothes. His red hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Eccentric and domineering, Carrie will drive conversation. He is able to make almost anything out of random pieces of junk.
History: Born in a small village he learned the ways of the warrior from his father. Like his father and his brother before him, after school he went straight into learning to become a Carpenter. He now owns his own business.
Motivation: Find a way to reverse the transformation of his brother; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert, Gifted, Fighting. Bonds: Job, Family. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +6
Possessions: 250 gp. 1 Silver holy symbol.
Lezre Marlowe, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of strength on her torso. Her black hair is drawn into a tight pony tail with a rose scrunchie. She is baby faced.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is obsessed with her god.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She worked as a nervous Apothecary and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Apothecary responsibilities is difficult; and to reunite with her old friends
Flaws: Antagonistic. Bonds: Religious, Enemies, Job, Adventurer. Occupation: Apothecary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Eleanor Weston, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears grey leather gloves, a grey jacket, and tight pants. She wears her white hair down. She tend to wears goggles to shield her eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a font of random trivia from the lore and stories she has discovered
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She became a Carpenter soon after.
Motivation: An old rival family wants her found.
Ideals: Logical. Flaws: Insane. Bonds: Job, Family. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Amber (60 gp). 1 Masterwork Common Ranged Weapon.
Jezebeth Honor, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat. She has a penchant for wearing a ring with an oversized opal on her left hand. Her blue hair is greasy and uncared for. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She always tries to repair and not replace. It was this mentality that drove her into the Actor business.
History: She was born at the edge of vast plains. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Rich, Nature. Occupation: Actor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Tiefling, Lawful Evil (CR 6)
Armor Class 9
Hit Points 41 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon, Gnoll, Goblin
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 500 gp.
Kody Hayden, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Days after completing his studies, news broke out that his hometown was attacked by illithids. Kody was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He has passion for adventuring and risk; and revenge
Flaws: Shy. Bonds: Military, Poor, Enemies, Adventurer. Occupation: Navigator
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. Red garnet (120 gp). 1 Banded mail.
Gerard Rutland, Male Human [Permalink]
Personal [hide]
Description: This man wears a fine chain shirt which he covers with brown colored cloaks and clothing, and sports empty pouches on his belt. His blonde hair is slicked back into a classic pompadour. His eyes are brown and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Healer. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his daughter; and sabotage a competitor
Bonds: Job, Immigrant, Military, Attractive, Family. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 180 gp. 1 Holy water.
Silgre Wordsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has moderate length golden hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has never given up on her painting dream.
Motivation: She loathes her own lifestyle; and seeks redemption
Ideals: Extrovert, Artistic. Flaws: Cynical, Depressed. Bonds: Criminal record. Occupation: Bellfounder
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Half-Orc, True Neutral (CR 7)
Armor Class 10
Hit Points 67 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!