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NPC Generator

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Advanced [show]


Nicholas Lester, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears skinny pants and wears a grey and tan robe with the hood down. His clothes are grease stained in places. His white hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the east, but his parents moved at a very young age to the west. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Nicholas's father didn't care for him much, and the feeling was mutual. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Nicholas never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive, In love. Occupation: Mercenary

Voice: Pronounces difficult words wrong

Attributes [hide]

Nicholas Lester, Male Human Ranger 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)4 (-3) 13 (+1)9 (-1)
Skills Investigation -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 sp.


Social Check DCs


Raymond Badger, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. His chestnut hair is knotted and matted. His thin eyebrows rest above his beady gray eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Raymond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Sage business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Sage.

Motivation: Expand his business; and he loathes his own lifestyle

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Military, Job. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Raymond Badger, Male Human Fighter 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 7 (-2)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 600 sp.


Social Check DCs


Bucklal Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears just a red suit. He is portly but not overly obese. He has dyed his greying red hair a little too much giving a sharp red color. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the east; and doesn't want to be a armorer and was forced into it by his family

Ideals: Disciplined, Optimist, Entrepeneur. Bonds: Adventurer, Family. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Bucklal Whispermouse, Male Halfling Fighter 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. 1 Chain shirt.


Social Check DCs


Drogo Sutton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and sports empty pouches on his belt. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted. Bonds: Attractive, Family, Slave, Job. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Drogo Sutton, Male Human Wizard 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)15 (+2) 17 (+3)9 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 13
Languages Common, Draconic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 1000 cp.


Social Check DCs


Ellywick Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her blonde hair is heavily combed to the left. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She never wears the same outfit twice, unless she absolutely has to.

History: She comes from a rich western family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has money and likes to spend it.

Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Rich, Adventurer. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Ellywick Ningel, Female Gnome Adept 6
Small (3'5") Gnome, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 57 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 18 (+4)12 (+1) 13 (+1)9 (-1)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 900 gp. 1 Everburning torch. 1 Smokesticks.


Social Check DCs


Dalgal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair and beard is wavy and long. His eyes are green and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Mortician.

Motivation: Seeks redemption; and he has decided he is irredeemable

Flaws: Secretive, Disease. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Mortician

Voice: Speaks with lips pursed

Attributes [hide]

Dalgal Ironfist, Male Dwarf Bard 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 19 (+4)16 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Halfling, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Imsh Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears an entirely white suit with violet socks and a vest with buckled shoes. His auburn hair is unkempt and raggedy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born a particularly ugly child, much to the horror of his parents. In his 15th year, his parents were killed by a illithids raid, leaving Imsh alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Imsh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: A deep hatred of illithids.

Flaws: Ugly, Addict, Hedonist. Bonds: Poor, Enemies. Occupation: Animal Trainer

Voice: Italian accent

Attributes [hide]

Imsh Hallewell, Male Half-Orc Bard 17
Medium (6'7") Half-Orc, Chaotic Neutral (CR 17)
Armor Class 11
Hit Points 58 (17d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)14 (+2) 17 (+3)9 (-1)
Skills Sleight of Hand +7, Survival +9
Senses Passive Perception 13
Languages Common, Orc, Giant, Gnoll
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644443

Possessions: 900 pp. Alexandrite (1200 gp). Pink pearl (150 gp). Obsidian (14 gp). Blue-white diamond (2000 gp). Onyx (70 gp). Violet garnet (1200 gp). Violet garnet (1200 gp). Lapis lazuli (14 gp). Deep blue spinel (1200 gp). Moonstone (70 gp). Citrine (70 gp). Tiger eye turquoise (14 gp). Jasper (70 gp). Jasper (70 gp). Blue quartz (14 gp). Chalcedony (70 gp). Emerald (1100 gp). Amethyst (150 gp). Red garnet (150 gp). Golden pearl (150 gp). Malachite (14 gp). Eye agate (14 gp). Jet (150 gp). Aquamarine (1200 gp). Moss agate (14 gp). Deep blue spinel (1200 gp). Fire opal (1100 gp). Golden yellow topaz (1200 gp). Rose (70 gp). Deep blue spinel (1200 gp).


Social Check DCs


Tethren Still, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears just a green suit. Beneath his clothing is a huge mess of scar tissue. He keeps his long blue hair kept up in a rat tail. He has white eyes.

Personality: Eccentric and domineering, Tethren will drive conversation. He feeds upon the attention of others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was taken as a slave by a traveling circus and forced to perform He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and nothing but the best is good enough for him

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Slave, Attractive. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Tethren Still, Male Tiefling Wizard 4
Medium (5'10") Tiefling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)11 (+0) 10 (+0)16 (+3)
Skills Intimidation +5, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Eridred Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears skinny pants and wears a brown and blue robe with the hood down, and sports empty pouches on her belt. Her hair is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She hates giants. She views them as having robbed her home of its proper glory. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She comes from a rich northern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has set out to sabotage the competition.

Motivation: Meet up once more with her childhood friend; and to prove her worth to the world

Flaws: Impulsive. Bonds: Enemies, Rich, Job, Adventurer. Occupation: Cartwright

Voice: German accent

Attributes [hide]

Eridred Stoutale, Female Dwarf Monk 3
Medium (4'1") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 2 Holy water. 1 Tanglefoot bags. 3 Thunderstones.


Social Check DCs

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