Smoking Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tight fitting pastel shirt and pants. He has styled his red fur well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the north. He is a bit of a xeno-phobe, disliking non-Tabaxis.
History: Born in the north to a Stylist, Smoking learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Stylist job and began his own company from there.
Motivation: A strong sense of loyalty to Half-Orc people; and he'd like to take his coworkers down a peg
Ideals: Pacifist. Flaws: Ugly, Insane, Racist. Bonds: Job. Occupation: Stylist
Voice: Soft and mumbly
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 300 gp. Fire opal (800 gp). Black pearl (1100 gp). Sard (80 gp). 1 Minor magic item. 1 Minor magic item.
Modean Wary, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. He wears a colorful flower in his red hair. He has silver eyes and a black hat with a green feather.
Personality: He is witty, but his monotone delivery comes off as unnerving He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Modean took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Adventurer, Attractive. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 6 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Mella Iranapha, Female Elf [Permalink]
Personal [hide]
Description: She wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed crossbow, just in case. She has relatively light skin and is very physically imposing due to her abundance of muscles. She keeps her blonde hair in a flapper bob. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is a Miner first and foremost. She believes firmly that knowledge should be universal. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born at the edge of vast plains. From there she went from mercenary job to mercenary job. She has set out to sabotage the competition.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Miner
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1000 sp. Sardonyx (80 gp). Eye agate (14 gp).
Nora Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears red trousers with pastel and grey striped suspenders. She wears various colorful collared shirts. She is physically well-built. Her hair is short and blonde. Her fierce violet eyes like to dwell on things.
Personality: Nora wants to be seen as a stoic, levelheaded, noble Expert, so she tries to act the part. She does a good job, for the most part... She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 17th year, her parents were killed by a goblins raid, leaving Nora alone in the world. After a stint in an orphanage, she was adopted. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and revenge
Ideals: Disciplined. Bonds: Rich, Enemies, Has a crush, Job. Occupation: Dilettante
Voice: Breathy voice
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 14 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. Lapis lazuli (4 gp).
Nim Flows, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy silver hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is irascible and easily irritated. Nim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Server, but he was a colossal failure. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Family, Rich, Job. Occupation: Locksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 74 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
Possessions: 600 pp. Finely wrought small gold bracelet (70 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Jeweled gold crown (8000 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Zedaar Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long silver crest kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in a small island village. Zedaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Fletcher again; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Insane, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Layabout
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 280 gp.
Hadarai Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His hair is black, silky, and of moderate length. His amber eyes dart from person to person.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and sabotage a competitor
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Job, Religious. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Orc, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Sun Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a pastel vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her pastel boots flare out at the collars. Her cinnamon fur is heavily combed to the right. Her eyes are likewise green.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She got into the Miner business at a young age. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She ran away from her former home and has been making her living as a Miner for the past few years.
Motivation: To unite with her brother; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic. Bonds: Job, Criminal record, Family. Occupation: Miner
Voice: Posh accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 20)
Armor Class 12
Hit Points 37 (20d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 6 (-2) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +7 / 5d10+1, Ranged +8 / 5d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 |
Possessions: 4000 gp. Moss agate (11 gp). Golden yellow topaz (500 gp). Black pearl (500 gp). Deep blue spinel (500 gp). Brown-green garnet (160 gp). Smoky quartz (80 gp). Blue quartz (11 gp). Golden yellow topaz (500 gp). Canary diamond (2000 gp). Blue quartz (11 gp). Smoky quartz (80 gp). Lapis lazuli (11 gp). Chrysoprase (80 gp). Hematite (11 gp). Freshwater pearl (11 gp). Azurite (11 gp). Hematite (11 gp). Aquamarine (500 gp). Banded agate (11 gp). Red spinel (160 gp). Jasper (80 gp). Alexandrite (500 gp). Amethyst (160 gp). Chalcedony (80 gp). Sard (80 gp). Red spinel (160 gp). Black pearl (500 gp). Bloodstone (80 gp). Moss agate (11 gp). Blue star sapphire (1000 gp). Onyx (80 gp). Deep blue spinel (500 gp). 1 Major magic item. 1 Major magic item. 1 Major magic item.
Nim Holimion, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tan armored body suit, with a simple black line shooting up and back down. His white hair and beard is wavy and long. His fierce brown eyes like to dwell on things.
Personality: He can speak with the recently deceased. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Sold as a small child to a slaver, Nim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Ideals: Gifted, Entrepeneur. Bonds: Criminal record, Mentor. Occupation: Doctor
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points -2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 2 (-4) | 10 (+0) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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