Dagger Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His red fur has been sun bleached extensively. His eyes are a pleasant hazel.
Personality: He never swears and excessively uses polite adverbs when speaking. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Dagger was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He's also a talented Healer, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Brewer responsibilities is difficult.
Ideals: Optimist, Fighting. Flaws: Racist. Bonds: Attractive, Job. Occupation: Brewer
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1700 gp. Smoky quartz (80 gp).
Philomena Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. Her silver hair is kept up in a ponytail inside a broad hat. Her eyes, though not visible through her cowl, are brown.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her mother raised her in a mountain cabin. Like her father and her sister before her, after school she went straight into learning to become a Roofer. She has achieved small success as a Roofer.
Motivation: To be a Weaver again; and expand her business
Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Roofer
Voice: Pirate accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Dwarven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
Five In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her beige fur has been sun bleached extensively. She has hazel eyes and a brown hat with a grey feather.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in the east, but her parents moved at a very young age to the north. She found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Immigrant, Adventurer. Occupation: Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 48 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 14000 sp. Fiery yellow corundum (1100 gp). 1 Minor magic item.
Yebe Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear ponchos typically of a light blue in addition to tight pants. Her white hair is thinning but still full. Her face is covered beneath a completely black helmet.
Personality: Cocky and sure of herself, she believes she is the best Ploughman born in the past three hundred years. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Yebe is combative with any and all who dare try her patience in the slightest.
History: Yebe lived on a farm with her mother, near the main road leading to a nearby town. She went to a religious school and was inspired by the priests there in charitable deeds. She has drifted from career to career and currently works as a Ploughman.
Motivation: She is currently in port desperately looking for someone to get her out; and she is unsatisfied with her job
Ideals: Justice. Bonds: Job, Family, Religious, Slave. Occupation: Ploughman
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee -1 / 1d8-3, Ranged +0 / 1d8-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. 1 Bullseye lantern. 1 Climber’s kit. 1 Silver holy symbol.
Silaqui Ethanasath, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a beer of some kind. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, marred by beers. Her silver hair is kept up in a ponytail inside a wide-brimmed hat. Her hazel eyes are passionate and lively.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Days after completing her studies, news broke out that her hometown was attacked by orcs. Silaqui was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: A deep hatred of orcs.
Flaws: Ugly, Selfish, Disease, PTSD. Bonds: Enemies. Occupation: Marshal
Voice: Pirate accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1000 cp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp).
Aura Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is generally shirtless and showing off her tattooed chest. She wears a wide-brimmed hat to hide her balding. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She snorts whenever she laughs or is feeling confident. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Aura was raised in a hard working conservative environment. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She ran away from her former home and has been making her living as a Navigator for the past few years.
Motivation: To get a good night's sleep; and she feels that her past leaves her morally obligated to help
Flaws: Insomniac, Antagonistic. Bonds: Poor, Job, Family, Criminal record. Occupation: Navigator
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 5000 sp. Amber (120 gp). 1 Masterwork Uncommon Weapon.
Arara Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is dressed in an above average manner, and sports empty pouches on her belt. She wears her blonde hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Arara was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. She's also a talented Painter, but doesn't like to broadcast it.
Motivation: Wants to raise her children well; and regain custody of her son
Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Family, Job. Occupation: Assassin
Voice: Old Prospector
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Ilga Kinsley, Female Half-Orc [Permalink]
Personal [hide]
Description: This dark-skinned female is wearing a perfectly clean shirt and pair of pants. She is tall, broad shouldered and powerfully built. She wears her hair in dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She also hits on women, regardless of circumstances.
History: She was born to loving parents in a slum to the south. Her childhood dream was to be a Body Guard, but she was a colossal failure. She has never given up on her music dream.
Motivation: She desires power and/or immortality; and balancing her hectic life and new butcher responsibilities is difficult
Ideals: Artistic. Bonds: Attractive, Job, Has a crush, Poor, Adventurer. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 44 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 700 gp.
Cimer Pain, Male Tiefling [Permalink]
Personal [hide]
Description: He wears just a black suit, and he perpetually has his falchion ready. He wears his black hair up. His white eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cimer wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... Animals are drawn to him, and he is able to talk to them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cimer fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Disciplined, Gifted. Flaws: Addict. Occupation: Slave Trader
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 37 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Infernal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 2000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
