Fulbar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His right leg appears badly burned and disfigured. He has a small bristly mustache and wavy blonde hair. His violet eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a very good compulsive liar and kleptomaniac.
History: Fulbar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fulbar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fulbar. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Flaws: Selfish. Bonds: Adventurer, Criminal record, Job. Occupation: Spy
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Jak Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy blonde beard and wild blonde hair. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Courier
Voice: Spits and sputters
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Gnome, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 150 gp. Amethyst (60 gp).
Aerdeth Iathrana, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a tan collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His white hair is singed and shortened. He is baby faced.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a mountains tribe. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Nature. Occupation: Weaver
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. Zircon (70 gp). Malachite (8 gp).
Nim Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has styled his chestnut hair well, parting it to the left. He has a tattooed face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Athletic, Artistic, Gifted. Flaws: Greedy. Bonds: Family. Occupation: Barrister
Voice: Booming voice
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Amber (160 gp). Moss agate (14 gp). Peridot (40 gp).
Frederick Yeardley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Herbalist and occasionally as a mercenary.
Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Herbalist
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp. Malachite (5 gp).
Maiathah Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a yellow tunic with grey highlights, and long green pants that bunch up around her shoes. Her wide-brimmed hat is riddled with cuts and holes. Her violet eyes have a joyful gleam in them most of the time.
Personality: Stoic and calm, she prefers to meditate than take action. She is afraid of women and trembles around them
History: She was born on a small isolated farm. In her 15th year, her parents were killed by a gnolls raid, leaving Maiathah alone in the world. After a stint in an orphanage, she was adopted. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants revenge against gnolls; and someone believes her a fraud
Ideals: Athletic, Disciplined. Flaws: Ugly, Shy. Bonds: Nature, Enemies. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alice Coombs, Female Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in earthy colors with a grey and yellow handkerchief worn on her left side. Her head has been shaved. Her ears are large.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot resist a sob story and will often dote over anyone who has one.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She has chosen to use the inheritance that was left to her frivolously. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To find somewhere to settle down; and she is greedy
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp.
Kallista Sage, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She has no hair. Her face is covered beneath a completely black helmet.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She always tries to repair and not replace. It was this mentality that drove her into the Detective business.
History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Kallista was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Kallista's father didn't care for her much, and the feeling was mutual. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Occupation: Detective
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Gold dragon comb with red garnet eye (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (500 gp). 2 Acid flasks.
Perra Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'1", this woman is generally well dressed albeit a few years behind the times. Her crest is greying and her face has many wrinkles. Her gold eyes are slightly larger than normal.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born several months after her mother was called into army service. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and to clean up the streets
Ideals: Philantrophist. Flaws: Selfish. Bonds: Attractive, Military, Nature. Occupation: Cartwright
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 73 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
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