Jo Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a red shirt with thin brown vertical stripes and grey pants. She is bald on top and has large silver tufts of hair around her ears. Her eyes are gray.
Personality: Always inclined to offer people food she seems plenty friendly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Jo was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jo took refuge in the large cave and found the beat up mace and armor she uses now. She tends to her Navigator job now, and dutifully fulfills any obligations she has.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Job, Nature. Occupation: Navigator
Voice: Hissing voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 5)
Armor Class 15
Hit Points 12 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Giant, Auran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Rohesia Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears rags and sports a simple walking cane. Her chestnut hair is thinning but still full. Her eyes are likewise amber.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She plays an instrument quite well.
History: Born to a Body Guard, her mother struggled to pay the bills. She has had some formal music training, and achieved minor success. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: Doesn't want to be a Adventurer and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: PTSD. Bonds: Poor, Criminal record, Religious, Family. Occupation: Adventurer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Orc
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Panana Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: An older woman who wears skinny pants and wears a tan and brown robe with the hood down, she is not a threatening figure. Her tied-back hair is blonde. Her face is covered beneath a completely black helmet.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. Her father had invested heavily in several trade routes and wanted her to inherit them. She inherited the family business which she has now maintained for 5 years.
Motivation: Money/treasure; and revenge
Bonds: Job, Rich, Religious, Enemies. Occupation: Performer
Voice: Breathy voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. 3 Alchemist’s fire.
Quick Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white fur is braided into rings. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is skeptical of what others tell him and is slow to trust.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 5)
Armor Class 14
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 10 (+0) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Minor magic item.
Mardred Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She is physically well-built. Her red hair is singed and shortened. She wears an eyepatch.
Personality: Stoic and calm, she prefers to meditate than take action. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Mardred hails from a village terrorized by illithids. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mortician. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Sabotage a competitor.
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Enemies, Job. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 400 gp. 1 Breastplate.
Reynard Shelley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with deerstalker hat. His hair, while still mostly red, has prominent grey streaks. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Seamstress, but he got bored and became a Locksmith. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: Sabotage a competitor; and he seems to be bored by most things
Ideals: Athletic. Flaws: Mundane. Bonds: Attractive, Military, Job. Occupation: Locksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 9000 sp. Silver pearl (100 gp). Moss agate (7 gp). Golden pearl (100 gp). 1 Minor magic item.
Eva Franklin, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a well pressed and immaculate suit (or dress) and is in decent physical shape. Her moppish chestnut hair is in a traditional bowl cut. Her thin eyebrows rest above her beady brown eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: She is the product a well kept family trust fund and as such has never really known need. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Passionate. Flaws: Ugly. Bonds: Immigrant, Rich, Mentor. Occupation: Priest
Voice: Spits words with contempt
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 15)
Armor Class 10
Hit Points 84 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 3000 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Old masterpiece painting (800 gp). Silver comb with moonstones (200 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (4000 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Jeweled electrum ring (6000 gp). Gold music box (1000 gp). A necklace of small pink pearls (4000 gp). A delicate brass dragon egg (100 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fenriz Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. His dark red hair is smooth and relatively long. This silver eyed easterner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He misses his home and complains about the freezing weather, even in summer.
History: His mother raised him in a mountain cabin. Fenriz liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Depressed. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 17 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Terran, Druidic
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 600 gp. Alexandrite (1500 gp).
Bernard Hadleigh, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy golden hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a massive crush on the younger sibling of the Glassblower who has hired him part-time. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born several months after his father was called into army service. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has recently gotten a pet goose that steals things from people.
Motivation: He has a crush on the local Shepherd; and he is a bit of a kleptomaniac
Flaws: Addict. Bonds: Has a crush, Criminal record, Military, Family. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 500 gp. Moonstone (20 gp). Peridot (20 gp). Malachite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!