Elegant Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and carries longbows. He has done his best to style his gray fur to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Elegant wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and his relatives are trying to arrange a marriage
Ideals: Fighting, Disciplined, Gifted. Flaws: Insomniac. Bonds: Attractive. Occupation: Gardener
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Celestial, Druidic
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1000 gp. Aquamarine (300 gp). Coral (100 gp). Fire opal (1000 gp). Sard (70 gp). 1 Minor magic item.
Urshar Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her auburn hair is long and unkept. This amber eyed northerner is not easily forgotten.
Personality: She is calm most of the time but flees social interaction. A true patriot, Urshar would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When Urshar reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants nothing more than to rejoin the army; and she has a rivalry with the church that dominates her actions
Flaws: Ugly, Shy. Bonds: Poor, Military, Religious. Occupation: Bather
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 370 gp. 1 Half-Plate.
Dell Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: She very much looks the part of a Miner. Her attire stands in sharp contrast to her shortbow, which is beautifully polished and possesses an ornate carving of a clover on it. She has wavy blonde hair. Her eyes are likewise brown.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Mason, her mother struggled to pay the bills. Her childhood dream was to be a Mason, but she was a colossal failure. She struck the Miner job and began her own company from there.
Motivation: Expand her business; and further expansion of business
Ideals: Gifted, Logical. Flaws: Fearful. Bonds: Job, Poor. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 15 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Auran, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valida Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She usually wears her grey robe and has her quarterstaff always slung over her shoulder. She keeps her auburn hair in a flapper bob. She has several tiny sapphire earrings on each ear.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A powerful slaver made her what she is. She has chosen to use the inheritance that was left to her frivolously. She left for the east, certain she would find work there.
Motivation: She is greedy; and money/treasure
Ideals: Disciplined. Flaws: Forgetful. Bonds: Immigrant, Rich, Mentor. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 350 gp. 1 Alchemist’s fire.
Heather Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and dresses in collared shirts and wears a proper scarf over her head. Her auburn hair is styled in orderly dreadlocks. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She misses her home and complains about the freezing weather, even in summer.
History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She has passion for adventuring and risk.
Ideals: Philantrophist, Fighting. Bonds: Immigrant, Adventurer. Occupation: Priest
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Emeny Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears a yellow costume with the symbols of her god on her torso. Her skin is also unnaturally pale. She has moderate length golden hair. Her eyes are blue.
Personality: She has a massive crush on the younger sibling of the Locksmith who has hired her part-time. She enjoys reading and quiet.
History: The child of eastern immigrants she idolized her mother. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss.
Ideals: Logical. Flaws: Ugly. Bonds: Has a crush, Immigrant, Family. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Elven, Ignan, Undercommon, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Silver pearl (140 gp). Onyx (50 gp).
Bendoo Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a shirt that is too small, which lets her gut show, with a ratty white coat over it. She has a long chestnut ponytail with little hanging trinkets. Her eyes are blue.
Personality: Stoic and calm, she prefers to meditate than take action. She has a small toy that she constantly fidgets with.
History: She was born at the edge of vast desert. Her parents were killed by drow in a raid when she was still a young child. The drow captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by drow. Bendoo was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the drow.
Motivation: Several ex partners dislike her way of doing things and want revenge; and her name or reputation has been wronged in the past by drow, and she desires to right it
Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Nature, Enemies. Occupation: Bricklayer
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5
Possessions: 100 gp.
Nuthra Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'2" western woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her crest is short and scarlet. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nuthra took refuge in the old dungeon and found the beat up warhammer and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To share knowledge with the world; and to protect her home
Ideals: Disciplined, Justice, Logical. Bonds: Nature, Guardian. Occupation: Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 85 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gurdis Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a green scarf, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. She is bald on top and has large white tufts of hair around her ears. She wears an eyepatch.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done she does not care how it got done.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A few years later when the north was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business; and sabotage a competitor
Ideals: Joker, Professionalism, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 50 gp. 1 Thunderstones.
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