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NPC Generator

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Advanced [show]


Lidda Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her auburn hair has been sun bleached extensively. She has gleaming, smiling violet eyes.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: From birth she was tutored by a cruel and relentless mentor. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. By chance she met her brother recently and the two have been together since.

Motivation: Wants to raise her children well; and an old rival family wants her found

Ideals: Entrepeneur, Artistic. Bonds: Attractive, Family, Mentor. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Lidda Warmwater, Female Halfling Monk 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Religion +1, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Maynild Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple burlap shirt and baggy pants. She conceals her hand crossbow with her veritable burlap sack of a shirt. Her hair is cut close to her head. She wears an eyepatch.

Personality: She is calm most of the time but flees social interaction. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She struck it rich when she found rare goods in large quantities. Being a Herbalist kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Flaws: Ugly, Shy. Bonds: Criminal record, Military, Rich. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Maynild Eastaughffe, Female Human Ranger 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1100 sp.


Social Check DCs


Elizabeth Ashley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a brown shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. Her auburn hair is wavy and long. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: She is witty, but her monotone delivery comes off as unnerving She has a minor phobia of water and hates getting wet.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and she feels threatened by others

Ideals: Joker, Entrepeneur. Flaws: Ugly, Fearful, Insane. Occupation: Bounty Hunter

Voice: Old Prospector

Attributes [hide]

Elizabeth Ashley, Female Human Aristocrat 6
Medium (5'8") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +6, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Hematite (10 gp). Moss agate (10 gp). Brown-green garnet (60 gp). 1 Full Plate. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield. 1 Masterwork Light wooden shield.


Social Check DCs


Bulzo Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His thin eyebrows rest above his beady hazel eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and retire the richest man in the south

Ideals: Entrepeneur, Justice. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Bulzo Goodbarrel, Male Halfling Cleric 11
Small (3'2") Halfling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 41 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)12 (+1) 4 (-3)9 (-1)
Skills Insight +1, Investigation +5
Senses Passive Perception 7
Languages Common, Halfling, Giant
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 gp. Golden yellow topaz (1400 gp). Blue sapphire (1300 gp). Lapis lazuli (13 gp). Star rose quartz (20 gp). Peridot (20 gp). Rich purple corundum (1300 gp). Blue quartz (13 gp). Obsidian (13 gp). Black pearl (1400 gp). Jade (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Romeo, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears a violet vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His brown hair and beard is wavy and long. He has a dull look in his brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He served in the navy to pay for his family's outstanding loans. Ralf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Ralf and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ralf discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ralf fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Adventurer, Military. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Ralf Romeo, Male Half-Elf Wizard 8
Medium (5'9") Half-Elf, True Neutral (CR 8)
Armor Class 7
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 15 (+2)14 (+2) 16 (+3)16 (+3)
Skills Animal Handling +6, Persuasion +6
Senses Passive Perception 13
Languages Common, Elven, Gnome, Goblin
Attacks Melee +5 / 2d10+2, Ranged +0 / 2d10-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Keth Carlisle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His auburn hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Stableman again; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Slave, Job. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Keth Carlisle, Male Half-Orc Paladin 2
Medium (5'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Orc, Aquan, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 sp.


Social Check DCs


Ownka Addington, Female Half-Orc [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a tight fitting white shirt and pants. She has shaved her head bald. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Religious. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Ownka Addington, Female Half-Orc Druid 2
Medium (5'5") Half-Orc, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)6 (-2) 9 (-1)12 (+1)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 9
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1100 sp.


Social Check DCs


Pyra Passion, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and is pretty ugly. Her dark red hair is long and unkept. Her silver eyes dart around the room hyper actively observing anyone and anything.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her family was turned out during the war. She and her family wandered east to less war torn lands. She left for the east, certain she would find work there.

Motivation: She doesn't get along with people that don't share her tastes; and she is terrified, and will act out of fear

Ideals: Impeccable. Flaws: Ugly, Fearful, PTSD. Bonds: Immigrant. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Pyra Passion, Female Tiefling Warrior 14
Medium (5'5") Tiefling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 107 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)15 (+2) 8 (-1)18 (+4)
Skills History +7, Perception +4
Senses Passive Perception 14
Languages Common, Goblin, Draconic
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3

Possessions: 900 pp.


Social Check DCs


Mord Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a hunchback. His auburn hair is drawn into a tight pony tail with a cross scrunchie. This gray eyed easterner is not easily forgotten.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a white middle class family as the only child. His first spouse was a Masseuse, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Entrepeneur, Optimist. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Mord Thackeray, Male Half-Orc Sorcerer 7
Medium (5'0") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 16 (+3)9 (-1) 7 (-2)8 (-1)
Skills Acrobatics +1, Insight +1
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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