Juliana Sharps, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. Her skin is fair and her fingers are delicate and long. Her long silver hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is calm most of the time but flees social interaction. She also is a firm believer in the womanly ideal.
History: Born to a pair of adventurers, Juliana grew up listening to her father's many stories. She helped her father out around the business and became quite the natural. She is searching for what she claims is her rightful reward.
Motivation: Gnomish compassion; and balancing her hectic life and new engraver responsibilities is difficult
Flaws: Shy, Impulsive, Racist. Bonds: Attractive, Adventurer, Job. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 gp. 1 Minor magic item.
Windy Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. She wears a wide-brimmed hat to hide her balding. Her blue eyes are slightly larger than normal.
Personality: A deeply religious woman she believes everything happens for a reason. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Courier mother left her crippled. During her travels, Windy and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Windy discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Windy fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Disease, Insomniac. Bonds: Religious, Adventurer. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 29 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Auran, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Anastrianna Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears blue painted combat armor at almost all times. Her chestnut hair is still thick. She wears round tiny glasses practically rammed into her face.
Personality: This woman loves poetry and to teach people poetry more than just about anything. A true patriot, Anastrianna would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Anastrianna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A few years later when the east was not economically sound they moved to her current location. She has never given up on her poetry dream.
Motivation: She wants nothing more than to rejoin the army; and further expansion of business
Ideals: Artistic. Bonds: Immigrant, Military, Poor. Occupation: Mason
Voice: Uses sign language
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 5000 sp. Star rose quartz (40 gp).
Dabbledob Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His blonde hair is smooth and relatively long. His brown eyes lackadaisically let the world flow into them.
Personality: He is very quiet and rarely speaks above a whisper. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dabbledob took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He has since lost track of the people in his past.
Motivation: To reunite with his absent father; and an old rival family wants him found
Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Sailor
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 4000 cp.
Ekk Remington, Female Half-Orc [Permalink]
Personal [hide]
Description: An older woman who likes to wear darkened spectacles and heavy clothing, no matter the weather, she is not a threatening figure. Her black hair is drawn into a tight pony tail with a butterfly scrunchie. She has amber eyes.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Ekk was raised in a hard working conservative environment. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Due to her spouse's obsession with being a Assassin they were divorced and she won custody of their daughter. She worked as a Shepherd, and she later adopted a second daughter.
Motivation: Someone believes her a fraud; and wants to raise her children well
Bonds: Job, Attractive, Military, Family, Enemies. Occupation: Shepherd
Voice: Low range voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 11)
Armor Class 11
Hit Points 64 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 16 (+3) | 2 (-4) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 900 gp.
Dain Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'2" and wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Dain speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was always very intelligent and has formed a secret society of specialists.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Insomniac, Secretive, Disease. Bonds: Poor. Occupation: Spice Merchant
Voice: Switch between two voices
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 7)
Armor Class 13
Hit Points 34 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. A roughly beaten golden orb (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Fire opal pendant on a fine gold chain (800 gp).
Koeth Mystralath, Male Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his greataxe ready. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Koeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Poor, Attractive. Occupation: Junk Dealer
Voice: Spits and sputters
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 13)
Armor Class 12
Hit Points 55 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Draconic, Goblin, Abyssal
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Old masterpiece painting (2200 gp). Gold dragon comb with red garnet eye (1000 gp). Solid gold idol (1000 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (2200 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item.
Cloud In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears brown trousers with grey and brown striped suspenders. She wears various colorful collared shirts. Her fur is short and white. She is very pretty but has cold, dead eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She struck the Sage job and began her own company from there.
Motivation: Balancing her hectic life and new Sage responsibilities is difficult.
Ideals: Gifted. Bonds: Poor, Attractive, Job, Nature. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 6000 sp. 1 Masterwork Uncommon Weapon.
Travok Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His brown hair is unkempt and raggedy. He has gray eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He uses divination through singing.
History: Travok was born in the south. At a young age he loved to build and create. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Gifted, Persistence. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 11)
Armor Class 10
Hit Points 56 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 1800 gp. Blue star sapphire (1400 gp). Obsidian (10 gp). White opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
