Sethrekar Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a green and violet robe with the hood down. He wears his rusty crest up. He wears an eyepatch.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast plains. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Carter
Voice: Dark and ominous
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 11)
Armor Class 10
Hit Points 76 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal, Halfling
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 1500 gp. Alexandrite (1400 gp). Golden pearl (70 gp). Eye agate (14 gp). Aquamarine (1400 gp). Star rose quartz (20 gp). Tiger eye turquoise (14 gp). Black opal (700 gp). 1 Minor magic item.
Armara Flair, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Carpenter does. She has a slight overbite and is overall scrawny. Her silver hair is drawn into a tight pony tail with a rose scrunchie. This black eyed northerner is not easily forgotten.
Personality: She dislikes all the random violence that takes place in the north. She has all her life been fascinated with painting.
History: Born in a small village she learned the ways of the warrior from her mother. In her youth she was a Architect, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She has taken up work as a Carpenter and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Pacifist, Artistic, Fighting. Flaws: PTSD. Bonds: Job. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 12)
Armor Class 11
Hit Points 48 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Abyssal, Draconic, Druidic
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp. Moss agate (13 gp). Red garnet (60 gp). 1 Minor magic item.
Naivara Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She wears a fancy tan dress. She has a moderate pudge and is not very fit. Her hair is long and golden with streaks of white, and is pulled back with small tan clips. She is very pretty but has cold, dead eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She misses her home and complains about the freezing weather, even in summer.
History: She was born the only child of a wealthy merchant. She made a point of taking high paying jobs and getting most of it up front. She has been a successful dealer in antiques buying low and selling high.
Motivation: To pay off her debts; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Immigrant, Adventurer, Debt. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Kody Berkeley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has a small bristly mustache and wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with finding treasure.
History: He was born at the edge of vast plains. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Persistence. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Ploughman
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. Golden yellow topaz (500 gp). Alexandrite (500 gp). Violet garnet (500 gp).
Norkruuth Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with small hat. He is muscular with a powerful set of arms. He keeps his rusty crest in a flapper bob. His eyes are red and he is always smoking a pipe.
Personality: He exudes charisma. He is a tour de force of persuasion. He is able to make almost anything out of random pieces of junk.
History: When he was but 6 years old his parents immigrated from the north. A gifted student he started as a Laborer, but he got bored and became a Interpreter. He left for the north, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and to be a laborer again
Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Religious. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 84 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1600 gp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). Solid gold idol (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).
Eldon Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is renowned for his bright tan suits and hats. His auburn hair is slicked back into a classic pompadour. His blue eyes are slightly larger than normal.
Personality: Eldon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is skeptical of what others tell him and is slow to trust.
History: He is a Yochlol in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his music dream.
Motivation: Wants to work out more often; and meet up once more with his childhood friend
Ideals: Artistic, Fighting, Athletic. Flaws: Shy. Bonds: Adventurer. Occupation: Bather
Voice: Pirate accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 4 (-3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2100 sp.
Ar-Gul Upton, Male Half-Orc [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are green and catlike.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Ar-Gul was born with his mother's beautiful face. While studying, he fell in love. They married and had a son. Some 6 years later his spouse died after the birth of his son. Heartbroken, Ar-Gul never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Bonds: Attractive, In love. Occupation: Tanner
Voice: Raspy
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Ignan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Jillian TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'9" when asserting herself. She has wavy golden hair. Her eyes are a pleasant violet.
Personality: Overbrimming with self-confidence, Jillian isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She got into the Detective business at a young age. She found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She inherited the family business which she has now maintained for 14 years.
Motivation: She feels that her past leaves her morally obligated to help; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Fighting, Impeccable. Bonds: Adventurer, Job, Criminal record. Occupation: Detective
Voice: Raspy
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.
Paggen Daergel, Male Gnome [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. He is an epitome of beauty. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: Money/treasure; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Hedonist. Bonds: Rich, Attractive, Slave, Adventurer. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Cloth of gold vestments (90 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!