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NPC Generator

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Advanced [show]


Eberdeb Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. He keeps his black hair in a flapper bob. His eyes are likewise green. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He served in the navy to pay for his family's outstanding loans. When Eberdeb reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and revenge

Flaws: Insane. Bonds: Attractive, Enemies, Military. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Eberdeb Dunben, Male Gnome Sorcerer 9
Small (3'8") Gnome, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 56 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1900 gp.


Social Check DCs


Miles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His golden hair is still thick. He has gleaming, smiling violet eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Apothecary and found it very stressful. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Wishes to resurrect an old love; and wants to open a new tavern

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Job, In love. Occupation: Apothecary

Voice: Soothing and warm

Attributes [hide]

Miles Winterbourne, Male Human Paladin 6
Medium (6'1") Human, True Neutral (CR 6)
Armor Class 10
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)13 (+1) 12 (+1)17 (+3)
Skills Animal Handling +4, Deception +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 20000 cp.


Social Check DCs


Marastyr Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. Her red hair is lengthy. Her ears are large.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Born to a Stylist, her mother struggled to pay the bills. Her arcane abilities were realized during a raid on her village. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has decided she is irredeemable; and seeks redemption

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Has a crush, Criminal record. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Marastyr Trueblood, Female Dwarf Adept 3
Medium (4'0") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)4 (-3) 14 (+2)8 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Pyntle Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female wears a worn and beaten armor. She is tall, broad shouldered and powerfully built. She is bald on top and has large red tufts of hair around her ears. Her amber eyes dart from person to person.

Personality: She will rave to anyone who will listen. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She found a children's book about a Gnome Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is untrained/undisciplined, which makes her dangerous.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Artistic, Fighting. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Mayor

Voice: Hissing voice

Attributes [hide]

Pyntle Albaratie, Female Gnome Fighter 10
Small (3'5") Gnome, Neutral Evil (CR 10)
Armor Class 13
Hit Points 64 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 9 (-1)9 (-1)
Skills Insight +3, Investigation +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 170 pp. Tourmaline (40 gp). Hematite (15 gp). Fire opal (600 gp). Jade (40 gp). Golden pearl (40 gp). Rose (60 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tawna Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears very tight pants and wife beaters, though occasionally she sports a red coat. She wears her black hair up in a very large beehive style do. Her blue eyes peer out from beneath her Stetson red hat.

Personality: She is extraordinarily eccentric. Energy wise she seems alert and responsive.

History: She was born blind and as such lacked many opportunities for work. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Ideals: Professionalism. Flaws: Insane, Disease. Bonds: Nature, Adventurer. Occupation: Shoemaker

Voice: Pronounces O like U

Attributes [hide]

Tawna Goldfound, Female Halfling Wizard 5
Small (2'8") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Nature +3, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 200 gp.


Social Check DCs


Ralf Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. He is muscular with a powerful set of arms. He keeps his red hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with his god.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Doesn't want to be a Slave Trader and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Joker. Bonds: Religious, Rich, Criminal record, Family. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Ralf Myerscough, Male Human Commoner 6
Medium (5'7") Human, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Moss agate (4 gp). Moss agate (4 gp). Golden yellow topaz (700 gp). Moss agate (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jarsali Floshem, Female Elf [Permalink]

Personal [hide]

Description: She is dressed in a clean tan cloak covering her clean studded leather. She sports a flattop hair cut. She has a tattooed face.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She invites people to come help in her community garden.

History: A powerful necromancer made her what she is. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She now spends her time doing works of charity.

Motivation: Wants to have a good time and be beloved; and to reunite with her absent father

Ideals: Philantrophist, Optimist. Flaws: Secretive. Bonds: Mentor, Family. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Jarsali Floshem, Female Elf Druid 3
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)16 (+3) 16 (+3)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Draconic, Sylvan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. Amber (80 gp). Zircon (80 gp). Blue quartz (10 gp).


Social Check DCs


Theobald Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears brown cloth garments or leather armor. He wears his hair in dreadlocks. His eyes are amber and beady.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Criminal record, Nature. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Theobald Brandon, Male Human Warlock 9
Medium (6'5") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 130 pp.


Social Check DCs


Gale Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his scythe, and sports empty pouches on his belt. His fur is lavender and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Sailor, but he got bored and became a Tailor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Justice. Flaws: Antagonistic, Ugly. Bonds: Job. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Gale Blossom, Male Tabaxi Aristocrat 8
Medium (5'7") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)16 (+3) 16 (+3)16 (+3)
Skills Acrobatics +5, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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