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NPC Generator

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Advanced [show]


Raiann Caavylteradyn, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'7". She wears a weathered and beat up set of banded mail beneath an oversized black coat, and her gloved hand is found clutching a longsword. Her crest is short and silver. Her eyes are red and beady.

Personality: Always inclined to offer people food she seems plenty friendly. She is able to fit into much smaller and tighter spaces than normal.

History: When she was but 4 years old her parents immigrated from the west. Raiann was born on a far western desert where she grew up under the tutelage of her father, an expert Interpreter. She was granted martial powers by her dying brother.

Motivation: Many brigands want her driven away; and revenge

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Raiann Caavylteradyn, Female Dragonborn Adept 2
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnoll, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 2000 cp. 1 Good lock.


Social Check DCs


Kithri Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman wears white painted combat armor at almost all times. Her clothes are grease stained in places. Her brown hair is cut short with large spiked bangs in the front. Her fierce blue eyes like to dwell on things.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Assassin hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She became a Assassin soon after.

Motivation: She'd like to take her coworkers down a peg; and to be a performer again

Ideals: Gifted. Bonds: Poor, Immigrant, Job. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kithri Stoutman, Female Halfling Wizard 15
Small (2'10") Halfling, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 32 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Arcana +7, Deception +7
Senses Passive Perception 12
Languages Common, Halfling, Auran, Goblin
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444444

Possessions: 6000 gp. Silver comb with moonstones (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold dragon comb with red garnet eye (300 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Embroidered and bejeweled glove (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Large well-done wool tapestry (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). 1 Medium magic item.


Social Check DCs


Valida Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is wearing a perfectly clean shirt and pair of pants. She keeps her long black hair kept up in a rat tail. Her blue eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes drow are coming to abduct people. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Valida was born in the north. At a young age she loved to build and create. Through the years after Valida was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Valida's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Enemies, Religious. Occupation: Dyer

Voice: Squeaky

Attributes [hide]

Valida Orcfoe, Female Dwarf Paladin 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 8 (-1)10 (+0)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp. Red garnet (160 gp). Hematite (16 gp). Chrysoberyl (160 gp). 1 Tanglefoot bags.


Social Check DCs


Carrie Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He very much looks the part of a Ruler. His hair is white and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Attractive, Slave. Occupation: Ruler

Voice: Prounounces S like Z

Attributes [hide]

Carrie Sylvaranth, Male Elf Wizard 1
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 4 (-3)10 (+0) 12 (+1)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 700 sp. Violet garnet (200 gp). 1 Banded mail.


Social Check DCs


Carrie Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a trident on his belt, and carries tridents. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter

Ideals: Fighting. Flaws: Ugly, Insane, Antagonistic. Bonds: Family. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Carrie Casilltenirra, Male Half-Elf Rogue 5
Medium (5'4") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Acrobatics +7, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +5

Possessions: 200 gp. Chrysoprase (80 gp). Red garnet (50 gp). Carnelian (80 gp). Rhodochrosite (8 gp).


Social Check DCs


Jheri Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears an entirely green suit with brown socks and a vest with buckled shoes. Her silver crest is drawn into a tight pony tail with a cross scrunchie. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Jheri was raised in a hard working conservative environment. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has dedicated herself to building a better village for her children.

Motivation: Doesn't want to be a Assassin and was forced into it by her family; and further expansion of business

Flaws: Shy, Fearful. Bonds: Job, Adventurer, Family. Occupation: Assassin

Voice: Strong lisp

Attributes [hide]

Jheri Norixius, Female Dragonborn Fighter 3
Medium (6'1") Dragonborn, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2000 sp.


Social Check DCs


Nemeia Rapture, Female Tiefling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has styled her black hair well, parting it to the left. She wears an eyepatch.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also hits on women, regardless of circumstances.

History: She was born to a criminal king-pin and mafia family When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bellfounder. She has worked as a Bellfounder like her mother before her.

Motivation: To reunite with her old friends; and further expansion of business

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Criminal record, Job, Adventurer. Occupation: Bellfounder

Voice: Ums and uhs a lot

Attributes [hide]

Nemeia Rapture, Female Tiefling Cleric 15
Medium (4'10") Tiefling, Lawful Evil (CR 15)
Armor Class 11
Hit Points 94 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 6000 gp. Red garnet (120 gp). Aquamarine (1500 gp). Onyx (70 gp). Silver pearl (120 gp). Jasper (70 gp). Amethyst (120 gp). Silver pearl (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mardnab Daergel, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'0", this woman dresses in collared shirts and wears a proper scarf over her head. Her hair is always cut to a buzz. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born on a small isolated farm. Mardnab was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Mardnab decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Nature, Criminal record. Occupation: Carter

Voice: Low rumbling, strings words together

Attributes [hide]

Mardnab Daergel, Female Gnome Ranger 3
Small (3'0") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 6 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)8 (-1) 11 (+0)17 (+3)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Silver pearl (150 gp). 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


John Nash, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He has golden hair. His fierce violet eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: John hails from a village terrorized by giants. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Passionate, Philantrophist. Bonds: Enemies, Attractive. Occupation: Locksmith

Voice: Soothing and warm

Attributes [hide]

John Nash, Male Human Ranger 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 10 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 sp. 1 Masterwork studded leather.


Social Check DCs

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