Drusilia Cithreth, Female Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears just a blue suit. Her auburn hair is unkempt and raggedy. Her ears are large.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Drusilia was born the youngest of three triplets. A gypsy cursed her at a young age, leading to her ugly appearance. She has since lost track of the people in her past.
Motivation: To unite with her brother; and her relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Family, In love. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 13)
Armor Class 14
Hit Points 102 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Undercommon, Aquan
Attacks Melee +7 / 4d4+3, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Violet garnet (500 gp). Violet garnet (500 gp). Blue quartz (5 gp). Azurite (5 gp). 1 Medium magic item.
Vadania Ariessus, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. With bright black hair. She has a tattooed face.
Personality: Overbrimming with self-confidence, Vadania isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. Animals are drawn to her, and she is able to talk to them.
History: She was born in a small desert village. After coming to the age of reason, Vadania took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She moves from town to town, unable to find a place to settle.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable, Gifted. Bonds: Poor, Nature, Immigrant. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 8)
Armor Class 15
Hit Points 74 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 21 (+5) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +8 / 2d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp. Obsidian (7 gp). Azurite (7 gp). Golden yellow topaz (1500 gp). Tiger eye turquoise (7 gp). Golden pearl (90 gp).
Lia Romeo, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized violet coat. She is portly but not overly obese. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her eyes are hazel and she is always smoking a pipe.
Personality: While she acts the brute, she is far gentler than she would appear. She enjoys reading and quiet.
History: She was raised in a white middle class family as the only child. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end her boredom
Ideals: Fighting, Logical. Flaws: Mundane, Insane. Occupation: Bather
Voice: Irish accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 98 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 260 pp. A delicate brass dragon egg (50 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.
Flame Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is well dressed, constantly wearing a brown suit, black shirt, and tan tie. Her fur, while still mostly black, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her mother raised her in a mountain cabin. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Optimist. Flaws: Racist. Bonds: Immigrant, Attractive, Nature. Occupation: Fisher
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 40 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1600 gp.
Pennie Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a tight fitting red shirt and pants. She wears her brown hair up in a very large beehive style do. She has gleaming, smiling gray eyes.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She comes from a rich eastern family. Through the years after Pennie was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Pennie's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She desires power and/or immortality; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Artistic. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Butcher
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 500 gp.
Sindri Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tan coat over a brown low-cut shirt, and a deerstalker hat upon his head. He sports a flattop hair cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Sindri grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: To be a Adventurer again; and he is not mentally stable, and does not behave rationally
Ideals: Pacifist. Flaws: Addict, Insane. Bonds: Adventurer, Job. Occupation: Shepherd
Voice: Nasally tone
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Verin Fright, Female Tiefling [Permalink]
Personal [hide]
Description: A 6'1" northern woman, she wears skinny pants and wears a black and grey robe with the hood down. Her purple hair is unkempt and raggedy. Her thin eyebrows rest above her beady black eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. Days after completing her studies, news broke out that her hometown was attacked by drow. Verin was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.
Motivation: Her religion dominates her actions; and she is wracked by social anxiety
Flaws: Ugly, Mundane, Fearful. Bonds: Poor, Religious. Occupation: Gardener
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Millicent Halsey, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She dresses like a well dressed Spy does. She has a hunchback. She has white hair. This amber eyed westerner is not easily forgotten.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born in a small desert village. Millicent liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and balancing her hectic life and new spy responsibilities is difficult
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Banded agate (12 gp).
Gûnd Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He sports a flattop hair cut. This hazel eyed westerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Around other people he will do his best to conceal his emotions and appear jolly.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend.
Flaws: Depressed, Shy. Bonds: Immigrant, Adventurer. Occupation: Bookbinder
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 57 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 5000 sp. Brown-green garnet (90 gp). Alexandrite (200 gp). Lapis lazuli (8 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
