Qualen Beren, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a very tight haircut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a massive crush on the younger sibling of the Bookbinder who has hired him part-time. He is skeptical of what others tell him and is slow to trust.
History: Qualen was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Shy. Bonds: Has a crush, Poor, Adventurer. Occupation: Bookbinder
Voice: Booming voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Berrian Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a large tan jacket. He has a slight overbite and is overall scrawny. His tied-back hair is auburn. His green eyes peer out from beneath his wide-brimmed tan hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Berrian took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and a deep hatred of giants
Ideals: Philantrophist, Logical, Gifted. Flaws: Shy. Bonds: Enemies. Occupation: Tanner
Voice: Breathy voice
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp. Black star sapphire (900 gp). Blue quartz (15 gp). Moss agate (15 gp).
Ghâm Radcliffe, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear ponchos typically of a light black in addition to tight pants. He wears a feathered hat to cover his moderate length black hair. His eyes are a pleasant gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Ghâm grew up listening to his father's many stories. A gifted student he started as a Server, but he got bored and became a Junk Dealer. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he is greedy
Ideals: Joker. Flaws: Secretive. Bonds: Adventurer, Job, Rich. Occupation: Junk Dealer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 47 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 6 (-2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Tourmaline (40 gp). 1 Minor magic item.
Dara Dalanthan, Female Elf [Permalink]
Personal [hide]
Description: This woman is wearing a long, tan cloak. She is muscular with a powerful set of arms. Her hair is silver and curly. Her eyes are likewise violet. Her teeth are white and perfect.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. The war was a terrible time for her, and Dara does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Dara lived on a farm with her father, near the main road leading to a nearby town. When Dara reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Cook they were divorced and she won custody of their son. She worked as a Weaver, and she later adopted a second son.
Motivation: Find a way to reverse the transformation of her brother; and she loathes her own lifestyle
Flaws: Secretive, Depressed. Bonds: Attractive, Military, Family, Immigrant. Occupation: Weaver
Voice: Whispers
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
Possessions: 1 Masterwork Common Melee.
Godfrey Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt, marred by chocolates. His chestnut hair is unkempt and raggedy. His face is scarred and worn.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He can't help but pocket interesting objects he comes across
History: He was born several months after his mother was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Flaws: Ugly, Depressed. Bonds: Poor, Criminal record, Military. Occupation: Barkeep
Voice: Russian accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 18 (+4) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Celestial, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 800 gp.
Silent Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a pastel costume with the symbols of magic on his torso. He has done his best to style his beige fur to look like a famous performer. His half smiles and green eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Bricklayer business.
History: Silent was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.
Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic, Addict. Bonds: Attractive, Job. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 16)
Armor Class 12
Hit Points 94 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 500 pp. Tiger eye turquoise (4 gp). Obsidian (4 gp). Blue sapphire (1400 gp). Violet garnet (400 gp). Jasper (20 gp). Eye agate (4 gp). Aquamarine (400 gp). Red spinel (40 gp). Banded agate (4 gp). Golden pearl (40 gp). Alexandrite (400 gp). Brown-green garnet (40 gp). Emerald (1400 gp). Black star sapphire (1400 gp). Blue quartz (4 gp). Rhodochrosite (4 gp). Amber (40 gp). Rhodochrosite (4 gp). Hematite (4 gp). Blue-white diamond (5000 gp). Golden pearl (40 gp). Chalcedony (20 gp). Golden yellow topaz (400 gp). 1 Medium magic item. 1 Medium magic item.
Flask Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat, and is pretty ugly. His orange fur is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He served in the navy to pay for his family's outstanding loans. Flask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety
Flaws: Ugly, Shy, Fearful. Bonds: Military, Adventurer. Occupation: Shepherd
Voice: Italian accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Silver ewer (40 gp). Old masterpiece painting (1500 gp). Brass mug with jade inlays (100 gp).
Caramip Reese, Female Gnome [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears a well pressed and immaculate suit (or dress). Her whole body is exceptionally muscular. She is bald on top and has large blonde tufts of hair around her ears. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is obsessed with her god.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She worked as a nervous Navigator and found it very stressful. She's also a talented Soapmaker, but doesn't like to broadcast it.
Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business
Flaws: Ugly. Bonds: Immigrant, Job, Religious, Slave. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 9
Hit Points 42 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 100 gp. Hematite (16 gp). Golden yellow topaz (1000 gp). Red garnet (150 gp). Aquamarine (1000 gp). 1 Minor magic item.
Aura Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She usually wears her pastel robe and has her greataxe always slung over her shoulder. Her fur is greying and her face has many wrinkles. She has blue eyes and a pastel hat with a red feather.
Personality: A skeptical and narcissistic woman, Aura's first love is herself. Her second love is also herself. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born blind and as such lacked many opportunities for work. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Mentor. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
