Wrenn Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is singed and shortened. He has blue eyes.
Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Wrenn enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Butcher father left him crippled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Marry his sister to traveling adventurers.
Flaws: Ugly, Insane, Hedonist, Disease. Bonds: Family. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 380 gp. 1 Masterwork Common Melee.
Nuraval Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. His red hair has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the south. His father had invested heavily in several trade routes and wanted him to inherit them. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Shy, Secretive. Bonds: Attractive, Immigrant, Rich. Occupation: Masseuse
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp. 1 Masterwork Common Melee.
Lone Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and is dressed in an above average manner. Her fur is white, silky, and of moderate length. Her eyes, though not visible through her cowl, are amber.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born to a poor family in the city she treasured whatever gifts she got. She went to a religious school and was inspired by the priests there in charitable deeds. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Opinionated. Flaws: Mundane. Bonds: Attractive, Poor, Religious. Occupation: Mason
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 4000 sp. Aquamarine (1400 gp). Freshwater pearl (10 gp). Zircon (30 gp). Sard (30 gp). 1 Masterwork Heavy steel shield. 1 Full Plate. 1 Full Plate.
Shadow In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears baggy brown pantaloons and a green scarf, and a wedding ring on his left hand. His yellow fur is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He is almost excessively polite to everyone, even when angry. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Cursed with unlife at a very young age, Shadow has worked very hard to control his curse. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: In love, Religious. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 47 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
Possessions: Rock crystal (40 gp). Pink pearl (120 gp). Golden yellow topaz (200 gp). Eye agate (6 gp). Zircon (40 gp). Tourmaline (120 gp). Deep blue spinel (200 gp). Sardonyx (40 gp). 1 Minor magic item.
John Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has no hair. His eyes are brown and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Justice, Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. Star rose quartz (20 gp).
Thomas Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a simple brown robe with tan stripes complete with hood. His auburn hair is kept up in a ponytail inside a small hat. He has violet eyes and a brown hat with a tan feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Marshal.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Fighting, Professionalism. Bonds: Immigrant, Job, Has a crush. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 11)
Armor Class 11
Hit Points 109 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +3
Possessions: 2600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Driindar Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a perfectly clean shirt and pair of pants, and a wedding ring on her right hand. She wears a top hat to cover her moderate length white crest. She wears round tiny glasses practically rammed into her face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Driindar is combative with any and all who dare try her patience in the slightest.
History: She was raised by priests from a young age. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Justice. Flaws: Shy. Bonds: Attractive, In love, Religious, Mentor. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 8)
Armor Class 12
Hit Points 23 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Doudra Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her crest is bronze and curly. Her eyes are gold and she is always smoking a pipe.
Personality: Doudra speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a minor phobia of water and hates getting wet.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She is terrified, and will act out of fear.
Ideals: Impeccable. Flaws: Fearful. Bonds: Military, Has a crush. Occupation: Fortune-teller
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Masterwork Common Melee.
Giselle Clifton, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a well pressed and immaculate suit (or dress). Her hair is always cut to a buzz. Her green unseeing eyes seem to look past you.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She receives visions of the future at random moments
History: She served in the navy to pay for her family's outstanding loans. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Miller. She then took over the family business and is one of the better Miller for hire.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Military, Job. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
Possessions: 700 sp.
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