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NPC Generator

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Advanced [show]


Nadarr Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His green crest is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Nadarr was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Through the years after Nadarr was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nadarr's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Nadarr Caavylteradyn, Male Dragonborn Druid 3
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Nimble Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His Stetson hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are copper.

Personality: Nimble wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was taken from his home at a very young age. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Slave, Rich. Occupation: Miller

Voice: Spanish accent

Attributes [hide]

Nimble Thundercloud, Male Tabaxi Barbarian 7
Medium (6'9") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)8 (-1) 13 (+1)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Târz Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a lot of dark rich colors, with gold accents. His right hand appears badly burned and disfigured. His silver hair is thinning but still full. His skin is flawless and his amber eyes scan people very quickly.

Personality: Eccentric and domineering, Târz will drive conversation. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Târz studied abroad. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Extrovert, Gifted. Bonds: Attractive, Rich. Occupation: Carter

Voice: Hard of hearing, loud

Attributes [hide]

Târz Quinton, Male Half-Orc Aristocrat 2
Medium (6'6") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)14 (+2) 10 (+0)10 (+0)
Skills Investigation +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 290 gp.


Social Check DCs


Damaia Charity, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'8" has a big stupid grin on her face most of the time. She likes to wear ponchos typically of a light green in addition to tight pants. Her blue hair is knotted and matted. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is calm most of the time but flees social interaction. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Doctor arts, while her mother instructed her in etiquette, music and courtly manner. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Doctor. She has drifted from career to career and currently works as a Doctor.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Doctor

Voice: Posh accent

Attributes [hide]

Damaia Charity, Female Tiefling Bard 2
Medium (5'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)15 (+2) 16 (+3)15 (+2)
Skills History +4, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 50 gp.


Social Check DCs


Koth Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is brown and curly. He wears a mask on his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Koth has worked very hard to control his curse. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Koth fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Extrovert. Flaws: Cynical, Disease. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Koth Marlee, Male Half-Orc Monk 4
Medium (5'6") Half-Orc, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 14 (+2)15 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Goblin, Dwarven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: Bloodstone (20 gp).


Social Check DCs


Harvest Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. He has white fur. His face is covered beneath a completely black helmet.

Personality: He hates Tabaxis with a passion. As such he is filled with self loathing. He misses his home and complains about the freezing weather, even in summer.

History: He was born into a rich family. Harvest was born on a far eastern island where he grew up under the tutelage of his father, an expert Painter. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harvest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Half-Elven people; and he is greedy

Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Rich. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Harvest Blossom, Male Tabaxi Sorcerer 5
Medium (5'9") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Performance +5, Survival +3
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 5000 sp. Violet garnet (600 gp).


Social Check DCs


Barendd Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has a slight overbite and is overall scrawny. His hair is long and red with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His eyes are violet and he is always smoking a pipe.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Barendd was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.

Motivation: He desires power and/or immortality; and to reunite with his absent father

Ideals: Optimist, Philantrophist. Flaws: Racist. Bonds: Attractive, Family, Adventurer. Occupation: Bellfounder

Voice: High pitched and raspy

Attributes [hide]

Barendd Gorunn, Male Dwarf Rogue 6
Medium (4'5") Dwarf, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Insight +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Aquamarine (300 gp). Black star sapphire (600 gp). Alexandrite (300 gp). Golden pearl (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Loopmottin Gummen, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally shirtless and showing off her tattooed chest. She wears a top hat to hide her balding. Her half smiles and hazel eyes are beguiling and draw you in.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Gifted from a young age, Loopmottin studied abroad. A gifted student she started as a Sculptor, but she got bored and became a Miller. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Attractive, Slave, Job. Occupation: Miller

Voice: Ums and uhs a lot

Attributes [hide]

Loopmottin Gummen, Female Gnome Rogue 3
Small (3'5") Gnome, Lawful Evil (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)14 (+2) 17 (+3)5 (-3)
Skills Acrobatics +2, Persuasion -1
Senses Passive Perception 13
Languages Common, Gnome, Giant, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Masterwork studded leather. 1 Banded mail.


Social Check DCs


Wymar Wheatley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. He has done his best to style his black hair to look like a famous performer. His brown unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is frequently practicing swordplay.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with a spirit at a very young age, Wymar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Attractive, Military. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Wymar Wheatley, Male Human Barbarian 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)7 (-2) 11 (+0)8 (-1)
Skills Insight +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 140 gp.


Social Check DCs

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