Pearl Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman wears a white vest and prefers brown and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is chestnut and curly. She is baby faced.
Personality: She likes to make people angry or surprised. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a Unemployed, her mother struggled to pay the bills. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. By chance she met her sister recently and the two have been together since.
Motivation: To unite with her sister; and an old rival family wants her found
Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Religious. Occupation: Knight
Voice: Hollow voice
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 71 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1700 gp. Tiger eye turquoise (9 gp). Golden yellow topaz (1200 gp). Bloodstone (20 gp). 1 Minor magic item.
Eberdeb Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many tan ritualistic tattoos. He wears a blue vest and prefers tan and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a ruthless business man, a trait he acquired from his father.
History: Eberdeb lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been a successful dealer in antiques buying low and selling high.
Motivation: To unite with his sister; and doesn't want to be a mason and was forced into it by his family
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Mason
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 96 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Moonstone (60 gp). Fiery yellow corundum (400 gp). Deep blue spinel (900 gp). Peridot (60 gp). Blue quartz (9 gp). Tiger eye turquoise (9 gp). Alexandrite (900 gp). Golden yellow topaz (900 gp). Silver pearl (50 gp). Tiger eye turquoise (9 gp). Chrysoprase (60 gp). Aquamarine (900 gp). Zircon (60 gp). Citrine (60 gp).
Fulbar Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this western man is wearing a long, red, dusty cloak. His white hair is singed and shortened. His face is scarred and worn.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Halfling conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Athletic, Gifted. Flaws: Ugly, Greedy, Racist. Bonds: Rich. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 140 gp. 4 Tanglefoot bags.
Ortegar Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears many layers of old clothing at all times. His hair is short and black. His green eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Apothecary
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Nimble Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she prefers to wear pastel pants and tee shirts. She wears a wide-brimmed hat to hide her balding. Her eyes are likewise yellow.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She works hard and plays hard.
History: A powerful brothel owner made her what she is. Her mother had invested heavily in several trade routes and wanted her to inherit them. Since then, she has sought to make the best of life.
Motivation: She wants revenge against illithids; and money/treasure
Ideals: Optimist. Flaws: Hedonist. Bonds: Mentor, Rich, Enemies. Occupation: Sage
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Hadwisa Shelly, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is cut jaggedly and amateurishly. Her blue unseeing eyes seem to look past you.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not trust anyone and sleeps with one eye open.
History: She served in the navy to pay for her family's outstanding loans. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She hasn't been sleeping well lately.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Flaws: Disease, Insomniac. Bonds: Nature, Military, Criminal record. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Silver chalice with lapis lazuli gems (100 gp).
Dadalan Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His brass crest has been sun bleached extensively. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to fit into much smaller and tighter spaces than normal.
History: He was born at the edge of vast forest. Dadalan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: He's attracted to the PC; and sabotage a competitor
Ideals: Gifted. Bonds: Job, Nature, Adventurer, Has a crush. Occupation: Engraver
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 45 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 5 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Lapis lazuli (4 gp). Rhodochrosite (4 gp). Amethyst (90 gp). Red-brown spinel (90 gp). Aquamarine (1300 gp). Pink pearl (90 gp). 1 Minor magic item. 1 Minor magic item.
Pennie Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is wearing the road beaten gear of a warrior. Her auburn hair is cut short with large spiked bangs in the front. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is extraordinarily eccentric. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: She was raised in a white middle class family as the only child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pennie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is content; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Ideals: Fighting. Flaws: Addict, Insane, Mundane. Bonds: Attractive, Enemies. Occupation: Interpreter
Voice: Raspy
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 24 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 17 (+3) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling, Giant, Auran, Orc
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: Just what you see.
Nissa Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is white and curly. She wears round tiny glasses practically rammed into her face.
Personality: Nissa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses divination through singing.
History: Nissa was born the youngest of three triplets. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted necromantic powers by her dying brother.
Motivation: Wants to raise her children well; and to reunite with her absent mother
Ideals: Extrovert, Gifted. Bonds: Attractive, Family, Religious. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 10 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 29000 sp. Lapis lazuli (8 gp). Deep green spinel (90 gp). Black pearl (400 gp). Alexandrite (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
