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NPC Generator

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Advanced [show]


Hirrathak Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his silver crest in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A true patriot, Hirrathak would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Mortician and found it very stressful. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Depressed. Bonds: Poor, Military, Job, Enemies. Occupation: Mortician

Voice: Spits words with contempt

Attributes [hide]

Hirrathak Pyraxtallinost, Male Dragonborn Adept 10
Medium (6'5") Dragonborn, True Neutral (CR 10)
Armor Class 12
Hit Points 31 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)10 (+0) 15 (+2)16 (+3)
Skills Arcana +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 150 pp.


Social Check DCs


Dimble Offund, Male Gnome [Permalink]

Personal [hide]

Description: This western man wears a weathered and beat up set of banded mail beneath an oversized blue coat. His clothes are grease stained in places. His hair is long and chestnut with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Bounty Hunter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Miner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Joker. Bonds: Poor, Immigrant. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Dimble Offund, Male Gnome Bard 11
Small (3'4") Gnome, Lawful Good (CR 11)
Armor Class 14
Hit Points 57 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Intimidation +5, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Orc, Infernal
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333100

Possessions: 2800 gp. Gold dragon comb with red garnet eye (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rael Mystralath, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep tan leather and dull red iron scale mail. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Rael hails from a village terrorized by goblins. Rael was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rael decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by goblins. Rael was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Shy. Bonds: Enemies, Criminal record. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Rael Mystralath, Male Elf Warrior 3
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 10 (+0)16 (+3) 17 (+3)17 (+3)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Infernal, Aquan, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Aelar Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems. He has dyed his greying black hair a little too much giving a sharp black color. His gray eyes are slightly larger than normal.

Personality: He loves telling others what to do and how they should feel about things. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aelar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aelar. He now owns his own business.

Motivation: To end his boredom; and he has money and likes to spend it

Ideals: Opinionated. Flaws: Mundane. Bonds: Rich, Criminal record, Job. Occupation: Miller

Voice: Can't modulate volume

Attributes [hide]

Aelar Casilltenirra, Male Elf Cleric 3
Medium (5'0") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Caramip Musgraben, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who is renowned for her bright blue dresses and hats, she is not a threatening figure. With bright blonde hair. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a great chef.

History: Caramip was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. She's since become an addict/alcoholic.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Passionate, Gifted. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Cook

Voice: Hard of hearing, loud

Attributes [hide]

Caramip Musgraben, Female Gnome Rogue 14
Small (3'1") Gnome, Lawful Good (CR 14)
Armor Class 10
Hit Points 83 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)16 (+3) 10 (+0)11 (+0)
Skills Arcana +8, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Auran, Halfling
Attacks Melee +6 / 4d6+1, Ranged +4 / 4d6-1, Grapple +1

Possessions: 5000 gp.


Social Check DCs


Callie Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red armored body suit, with a simple blue line shooting up and back down. She carries with her a set of greataxes, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her moppish chestnut hair is in a traditional bowl cut. Her eyes are violet and beady.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She also is a firm believer in the womanly ideal.

History: She was born a particularly ugly child, much to the horror of her parents. A gifted student she started as a Assassin, but she got bored and became a Gardener. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove her worth to the world.

Ideals: Fighting. Flaws: Ugly, Sensitive, Impulsive. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Callie Smoothhands, Female Halfling Commoner 5
Small (3'1") Halfling, Lawful Evil (CR 5)
Armor Class 16
Hit Points 15 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 13 (+1)17 (+3) 9 (-1)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Giant, Sylvan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +5

Possessions: 400 gp. Azurite (7 gp). Aquamarine (500 gp).


Social Check DCs


Left-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown tunic with yellow highlights, and long red pants that bunch up around his shoes. His beige fur is long and unkept. His eyes are a pleasant green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the east. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He left for the east, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Military, Immigrant. Occupation: Adventurer

Voice: Laughs frequently while speaking

Attributes [hide]

Left-Handed In the Wind, Male Tabaxi Fighter 7
Medium (6'9") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thervan Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Thervan grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Retire the richest man in the west; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Attractive. Occupation: Performer

Voice: pre-pubescent

Attributes [hide]

Thervan Mellerelel, Male Elf Rogue 3
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Callybon Timbers, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a deerstalker hat to cover her moderate length white hair. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has achieved small success as a Spice Merchant.

Motivation: Balancing her hectic life and new Spice Merchant responsibilities is difficult; and sabotage a competitor

Ideals: Entrepeneur. Bonds: Immigrant, Attractive, Job, Military. Occupation: Spice Merchant

Voice: Australian accent

Attributes [hide]

Callybon Timbers, Female Gnome Adept 6
Small (3'5") Gnome, Lawful Good (CR 6)
Armor Class 11
Hit Points 51 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)17 (+3) 14 (+2)14 (+2)
Skills History +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Aquan, Orc
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 6000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (300 gp).


Social Check DCs

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