Darrak Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears a top hat to hide his balding. His amber eyes have a joyful gleam in them most of the time.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a mountains tribe. He found a children's book about a Dwarf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.
Motivation: He wants nothing more than to rejoin the army; and he's looking for his big break
Ideals: Optimist. Flaws: Insomniac. Bonds: Adventurer, Nature, Military. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 140 pp.
Ridaro Netyoive, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair is cut jaggedly and amateurishly. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a criminal king-pin and mafia family She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A rival would like her out of the picture; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Rich, Criminal record, Nature. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 6000 cp.
Halander Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a small toy that he constantly fidgets with.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Persistence, Fighting. Flaws: Addict. Bonds: Immigrant, Attractive. Occupation: Courier
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 33 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Auran, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: Just what you see.
Raiann Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a green costume with the symbols of the sun god on her torso. Her white crest is slicked back into a classic pompadour. Her eyes, though not visible through her cowl, are gold.
Personality: She exudes charisma. She is a tour de force of persuasion. She invites people to come help in her community garden.
History: She was raised in a plains tribe. She moved from fad to fad and when she turned 15 she discovered singing. She used her abilities to travel the world and help people.
Motivation: She is currently in port desperately looking for someone to get her out; and she is greedy
Ideals: Philantrophist, Artistic. Bonds: Attractive, Nature, Slave. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 6)
Armor Class 12
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 18 (+4) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Ignan, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp. Black pearl (1400 gp). Brown-green garnet (130 gp). Azurite (10 gp).
Millicent Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a violet vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her moppish auburn hair is in a traditional bowl cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was born in a small desert village. After coming to the age of reason, Millicent took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted martial powers by her dying brother.
Motivation: Wants her loneliness to end; and she is not mentally stable, and does not behave rationally
Ideals: Impeccable, Gifted. Flaws: Insane. Bonds: Has a crush, Nature. Occupation: Baker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 11)
Armor Class 13
Hit Points 68 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 600 gp. A roughly beaten golden orb (160 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (2900 gp). A necklace of small pink pearls (6000 gp). Solid gold idol (800 gp).
Azzakh Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears professional attire. His crest is cut close to his head. His half smiles and gold eyes are beguiling and draw you in.
Personality: He dislikes all the random violence that takes place in the north. He is obsessed with a lost civilization.
History: He was born at the edge of vast plains. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has dedicated himself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Pacifist. Bonds: Attractive, Adventurer, Nature, Criminal record. Occupation: Weaver
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
Possessions: 220 gp.
Taklinn Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has wavy brown hair. His eyes are likewise violet.
Personality: He is calm most of the time but flees social interaction. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Stableman
Voice: Old thin voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 220 gp. 1 Masterwork Uncommon Weapon.
Pijjirik Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His crest, while still mostly white, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in the south his family was never financially stable. Pijjirik was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pijjirik decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To get a good night's sleep.
Ideals: Logical. Flaws: Insomniac. Bonds: Criminal record, Poor, Adventurer. Occupation: Banker
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: Just what you see.
Gilbert Marleigh, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his black hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Gilbert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 45 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Terran, Elven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
Possessions: 1800 gp. Fire opal (400 gp). Hematite (11 gp). Pink pearl (50 gp). Rose (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
