Theirastra Iathrana, Female Elf [Permalink]
Personal [hide]
Description: An older woman who tends to wear a blue poncho over her likewise colored trousers and shirt, she is not a threatening figure. Her black hair is styled in orderly dreadlocks. Her face is covered beneath a completely black helmet.
Personality: She dislikes all the random violence that takes place in the south. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Theirastra was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She was always very intelligent and has formed a secret society of freemasons.
Motivation: She wants to meet her childhood hero.
Ideals: Pacifist. Flaws: Secretive. Bonds: Poor, Adventurer. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Brass mug with jade inlays (200 gp).
Bune Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She wears professional attire, and she perpetually has her sai ready. She keeps her blue hair in a flapper bob. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She pushes her goals aggressively. She is also a coward if confronted.
History: She served in the navy to pay for her family's outstanding loans. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: She feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 6)
Armor Class 9
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3
Possessions: 4000 sp. Deep blue spinel (1000 gp). Fiery yellow corundum (900 gp).
Duergath Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'2" eastern man, he is well dressed, constantly wearing a grey suit, white shirt, and yellow tie. His hair is always cut to a buzz. He has a dull look in his hazel eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He now travels the world, in search of power and loot.
Motivation: He's attracted to the PC; and he would like to get married and retire
Ideals: Joker, Logical. Flaws: Antagonistic. Bonds: Adventurer, Has a crush. Occupation: Painter
Voice: Spits and sputters
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
Possessions: 2000 cp. Red-brown spinel (60 gp). 1 Masterwork Common Melee.
Matilda Atterton, Female Human [Permalink]
Personal [hide]
Description: This woman prefers to wear grey clothing when she does not wear armor. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her hair is auburn and very short. Her ears are large.
Personality: She never swears and excessively uses polite adverbs when speaking. She is skeptical of what others tell her and is slow to trust.
History: A powerful wizard made her what she is. Matilda was born on a far eastern island where she grew up under the tutelage of her father, an expert Soapmaker. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Mentor, Immigrant. Occupation: Soapmaker
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 3000 cp. Red-brown spinel (130 gp).
Findex Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and wears professional attire. She keeps her rusty crest in a pixie cut. She is baby faced.
Personality: Stoic and calm, she prefers to meditate than take action. As long as the job gets done she does not care how it got done.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Dragonborns in the west were limited. She left for the west, certain she would find work there.
Motivation: Meet up once more with her childhood friend; and she feels kind of lost in life
Ideals: Disciplined, Professionalism. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Bellfounder
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: Just what you see.
Damakos Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. He sports a flattop hair cut. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: Damakos is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Damakos was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A few years later when the south was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: Regain custody of his daughter; and retire the richest man in the east
Ideals: Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 53 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Sylvan, Celestial
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 3000 sp.
Tree Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a pastel vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His beige fur is matted, messy, and big. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Mason, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Goblin, Celestial
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Azgrom Rutland, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a white suit. He carries with him a set of quarterstaffs on his belt, each one with a sapphire on the hilt. He wears a Stetson hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of northern immigrants he idolized his mother. From there he went from mercenary job to mercenary job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azgrom fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Adventurer, Immigrant. Occupation: Mercenary
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp. 1 Masterwork Heavy wooden shield.
Harbek Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his grey robe and has his shortbow always slung over his shoulder. His silver hair is matted, messy, and big. His fierce blue eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Knight. The war was a terrible time for him, and Harbek does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Harbek was raised in a hard working conservative environment. A few years later when the east was not economically sound they moved to his current location. He has achieved small success as a Knight.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Ugly, Depressed. Bonds: Immigrant, Job, Military. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 18 (+4) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!