Brottor Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears brown cloth garments or leather armor. He has a long red beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Brottor speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a minor phobia of water and hates getting wet.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Brottor grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Brottor. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he is wracked by social anxiety
Ideals: Impeccable. Flaws: Fearful. Bonds: Immigrant, Mentor, Criminal record. Occupation: Cook
Voice: Russian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 74 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1100 gp. Silver pearl (130 gp).
Alvyn Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This man prefers to wear tan pants and tee shirts. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is auburn and curly. He wears a mask on his face.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised in a island tribe. His divine abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Bonds: Rich, Attractive, Adventurer, Nature. Occupation: Locksmith
Voice: Strong lisp
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 50 pp. Chrysoprase (80 gp).
Ar-Karo Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His silver hair is thinning but still full. He wears a mask on his face.
Personality: Overbrimming with self-confidence, Ar-Karo isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Ar-Karo grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Retire the richest man in the west; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Banker
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Gnome, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Sybil Melancon, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in an above average manner. Her hair is silver and curly. Her violet eyes peer out from beneath her feathered yellow hat.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Flattery will make her almost putty in your hands.
History: She was born at the edge of vast mountains. Like her mother and her brother before her, after school she went straight into learning to become a Dilettante. She struck the Dilettante job and began her own company from there.
Motivation: She is unsatisfied with her job.
Flaws: Selfish. Bonds: Attractive, Family, Nature, Job. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 700 gp.
Tomi Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy red pantaloons and a yellow scarf. His red hair is still thick. His eyes are amber and beady.
Personality: Always inclined to offer people food he seems plenty friendly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Enemies, Poor. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 56 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 6 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp.
Patrick Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears yellow trousers with brown and grey striped suspenders. He wears various colorful collared shirts. His white hair is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and someone believes him a fraud
Flaws: Insomniac, Shy. Bonds: Immigrant, Enemies, Rich. Occupation: Miner
Voice: Slurs words
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 6000 sp. Jasper (80 gp). Amethyst (60 gp). Chrysoberyl (60 gp). Star rose quartz (80 gp). 1 Minor magic item.
Hupe Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and wears a fine chain shirt which he covers with white colored cloaks and clothing. His skin is also unnaturally pale. He has a small bristly mustache and wavy chestnut hair. He wears crescent spectacles with a black brim.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Hupe was raised in a hard working conservative environment. In his 10th year, his parents were killed by a orcs raid, leaving Hupe alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Hupe was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: To be a Doctor again; and his name or reputation has been wronged in the past by orcs, and he desires to right it
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 52 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 500 gp. Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fibblestib Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan vest and prefers yellow and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is braided into rings. His eyes are likewise violet.
Personality: Fibblestib speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Star rose quartz (80 gp). Zircon (80 gp). Deep green spinel (120 gp). Jasper (80 gp).
Ahinar Goltorah, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a long brown ponytail with little hanging trinkets. She wears large thick round spectacles.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has dedicated herself to building a better trade route.
Motivation: A rival would like her out of the picture.
Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Rich, Criminal record. Occupation: Herbalist
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. Lapis lazuli (13 gp). Tourmaline (100 gp). Red-brown spinel (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!