Delebean Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His hair is brown and curly. His thin eyebrows rest above his beady blue eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 11 years.
Motivation: Sabotage a competitor; and expand his business
Ideals: Entrepeneur. Flaws: Ugly, Shy, Insane. Bonds: Job. Occupation: Servant
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 20000 sp. 1 Minor magic item.
Erky Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. His fierce hazel eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of a Roofer, who enjoyed hunting, Erky was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic. Flaws: Insomniac. Bonds: Adventurer, Family, Nature. Occupation: Marshal
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Fiery yellow corundum (800 gp). Black opal (800 gp). Lapis lazuli (6 gp). 1 Minor magic item.
Roge Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This man very much looks the part of a Banker. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His brown hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Expand his business; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Rich, Attractive. Occupation: Banker
Voice: Hissing voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Ellywick Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many black ritualistic tattoos. She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. She has a very tight haircut. She wears crescent spectacles with a black brim.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She has all her life been fascinated with painting.
History: Ellywick was raised in a hard working conservative environment. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Expand her business.
Ideals: Artistic. Bonds: Rich, Enemies, Job, Immigrant. Occupation: Soapmaker
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 12 (+1) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Undercommon, Infernal, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Orsik Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. He is bald on top and has large golden tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Orsik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Orsik reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Justice. Flaws: Ugly, Insomniac, Disease. Bonds: Military. Occupation: Sailor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: Just what you see.
Ar-Karo Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is thinning but still full. He has gleaming, smiling brown eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Slave, Criminal record. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 6 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Beast In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. She is portly but not overly obese. Her lavender fur is heavily combed to the right. Her eyes are green and catlike.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She invites people to come help in her community garden.
History: Beast lived on a farm with her mother, near the main road leading to a nearby town. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She tends to her Barber job now, and dutifully fulfills any obligations she has.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Job. Occupation: Barber
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Terran, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Crampernap Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is typically in his Knight uniform. He has moderate length brown hair. His eyes are likewise blue.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.
History: He was born into a rich family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.
Motivation: Doesn't want to be a Knight and was forced into it by his family; and an old rival family wants him found
Flaws: Ugly. Bonds: Job, Military, Rich, Family. Occupation: Knight
Voice: Old Prospector
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 10)
Armor Class 12
Hit Points 80 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 3000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Sapphire pendant on gold chain (1900 gp). A necklace of small pink pearls (3000 gp). A pair of silk slippers encrusted with tiny pearls. (60 gp). Silver comb with moonstones (400 gp). 1 Minor magic item.
Sapply Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears bulky blue painted plate armor. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his brown hair to look like a famous performer. His face is scarred and worn.
Personality: Sapply speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to have a good time and be beloved; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Slave, In love. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 11
Hit Points 73 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 2000 gp. Smoky quartz (20 gp). Violet garnet (1200 gp). Jacinth (2000 gp). White opal (700 gp). Deep blue spinel (1200 gp). Jasper (20 gp). Jade (90 gp). Red spinel (90 gp). Black pearl (1200 gp). Malachite (6 gp). Lapis lazuli (6 gp). Aquamarine (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!